What is the Challenge Dojo?
The Challenge Dojo is a small structure just south of the Nexus where you can take on weekly challenges for rewards. There are 3 challenges available each week, and players can choose a challenge to attempt once per day. Each challenge is centered around a pair of stats, which influence the rewards and the threats. Before we get to the challenges themselves, here are few quick notes:
- Similar to the Arena, players can not die while in a challenge, and will instead be sent back to the Nexus.
- Dungeons and bosses within challenges do not drop items or grant exp/fame
- It costs 50 fame to attempt a challenge. After successfully completing a challenge, the 50 fame will be refunded.
- No pets or health/mana potions are allowed within challenges
- Certain objectives can be met to gain a “bonus potion”, which will grant an additional one of the listed potions, unless they are Life or Mana, in which case it will choose the other listed potion
The Challenges
Speed Run Challenge
This challenge tests your Speed and Dexterity. Complete a single low-mid tier dungeon within the brief time given to receive your reward. A timer is displayed on the bottom left of the screen. When it runs out, you will be sent back to the Nexus.
Possible Dungeons
Rewards
x1
x1
To Get Bonus Potion
Kill less than 10 enemies outside the boss room
Gauntlet Challenge
This challenge tests your Attack and Defense. Survive a gauntlet of turrets with varied shot patterns, bomb lobbers, and spikes while destroying barriers blocking your way to the exit. Hazards deal high damage, and some examples of turret types include bleeding, blinding, and parametric pattern turrets.
Rewards
x1
x1
To Get Bonus Potion
Get hit less than 5 times total
Mana Starved Challenge
This challenge tests your ability to survive without Mana and Wisdom. Complete a dungeon without use of your ability item, as well as any bonuses granted by equipping it alone.
Possible Dungeons
Rewards
x1
x1
To Get Bonus Potion
Use only tiered items
Heal-less Challenge
This challenge tests your ability to survive without Life and Vitality. Complete a boss battle without being able to regenerate health in any way.
Possible Bosses
Rewards
x1
x1
To Get Bonus Potion
Survive with more than half health
The Champion’s Medallion
In addition to the normal rewards, each completed challenge rewards the player with a unique UT ring, the Champion’s Medallion. This ring takes on the following stats depending on which challenge its received from:
Speed Run: +1 Spd, +1 Dex
Gauntlet: +1 Atk, +1 Def
Mana Starved: +15 Mp, +1 Wis
Heal-less: +15 Hp, +1 Vit
Clearly, these are near worthless bonuses. However, the ring has a unique property when worn into a challenge.
Upon completing a challenge with a Champion’s Medallion equipped, instead of being given a new Champion’s Medallion with the challenges effect, the effect is placed onto the equipped Champion’s Medallion. This allows the player to stack bonuses to whichever play style they please by completing certain challenges. Up to 9 effects (3 weeks of challenges) can be stacked through this method, essentially allowing you to customize your own ring.
These customized rings take a lot of time to make, and will never quite reach the power of something like a Ring of the Pyramid, but they can come somewhat close, and have the benefit of variety. Bellow are some brief examples of Champion’s Medallion set ups.
Champion’s Medallion Examples
Note: Names are just random phrases I put to distinguish load outs, not actually in game.
Psuedo Pyramid
+90 Hp, +3 Atk, +3 Def, +6 Vit
Psuedo Sourcestone/Expo
+60 Hp, +60 Mp, +1 Spd, +1 Dex, +4 Vit, +4 Wis
Pure Magic
+135 Mp, +9 Wis
Heavy Mixed
+15 Hp, +4 Spd, +4 Dex, +4 Atk, +4 Def, +1 Vit
Special Challenges(?)
These I’m not so sure about, though I think they could be special challenges saved for MotMG or other special events. I made these more for fun than as a serious suggestion. I will possibly add more to these.
Fused Dungeon
Complete a special fused dungeon, with a mix of enemies and rooms from two dungeon types, and a double boss battle finale.
Fused Dungeons
- Sprite World + Magic Woods
- Undead Lair + Abyss of Demons
- Puppet Master’s Theatre + Manor of Immortals
- Toxic Sewers + Mad Lab
- Davy Jones Locker + Ocean Trench
Reward
x1
x1
Infinite Dungeon
Last as long as possible in an infinite series of harder and harder dungeons. After you complete a dungeon, a portal opens leading into yet another. The longer you last, the more loot their is too be had.
Reward
x?
Thanks for reading!