WisMod Idea
This idea is that positive buffs you gainshould scale with wis. Why? Wis is pretty underusedthese days, heck some people would render it useless for meta classes like warrior and archer. So how does this work?
Instead of let’s say berserk or damaging ALWAYS giving an increase by 50%, make it increase you damage/ att rate with whatever amount of wis you have %. So that means at max wis, a warrior with berserk would gain 50% att speed, but a priest with 75 would gain 75% att spd. This also affect speedy, armored, damaging, and healing. This will NOT affect the hp gained from paden seals. I feel like this will make ninja a class that a lot of people will play again, since it’s 70 wis basically went to waste
This will NOT affect rogues cloak
Vit Mod
This will be very similar to the wis mod, except it’s for debuffs. It’s simple, the more vit you have, the less effective debuffs are. So let’s give an example, it still uses a one to one ratio between vit. So let’s say a warrior has 75 vit. If a warrior were to get slowed and lose 50 spd, it would only take (100-vit)% of the effect, thus only losing 25% of that, so slowed would only lower speed by 12.5.
This is affect IS capped at 80, so no sorcs with100+vit are getting armor broken and sick on on purpose.
This will NOT affect statuses that affect vision, like drunk, blind, darkness, confused or unstable.
Kek, it’s a BUFF to mystic, ninja, pally and priest