New Dungeon: Secluded Thicket
The Secluded Thicket is now available as the fourth permanent addition to the Court of Oryx! Thanks to Toastrz and everyone else who was involved!
It comes with three bosses and four new UTs: a staff, a robe, a skull, and a spell.
As Oryx saw his minions fail to defeat the heroes time and time again, he devised a plan with less reliance on brute force. Thanks to some connections with Mixcoatl, he was able to commission the aid of a remote tribe dwelling deep in the realm’s densest jungle. Rather than outright pitting the heroes against another one of his underlings, Oryx instead opted to throw the heroes into these woods without hope of escape, waiting to be killed by any number of wild threats.
This accursed jungle is home to some of the realm’s most vicious animals, fiercest natives, and deities of incomprehensible strength waiting for an opportunity to wield their arcane powers. The denizens exert wicked black magic, and their leader commands the almighty power of lightning itself in ways which have never been witnessed before. Brandish your mightiest weapons, for Oryx’s latest bounty hunting court member means business.
Difficulty: Hard
Location: Court of Oryx
Balancing
- Balaam’s Red form damage: 450 -> 350
- Pure Evil in The Void for outside areas deal higher damage
Tablet of the King’s Avatar
- No longer pierces
- Damage: 85-125 -> 260-280
- Shots: 20 -> 15
- Range: 11.4 -> 2 (Boomerang)
- Feed Power: 450 -> 1100
Fixes and Quality of Life
- Small performance improvements regarding invisible objects in client updates
- Fixed an issue with shooting whilst hovering black tiles or the quest portrait
- Fixed Ninja missing from the class list for new accounts
- Adjusted Quest portrait animations and removed hover tooltip
Lost Halls
- Fixed an issue where Malus 2 could spawn twice
- Fixed an issue with one of Void Entities’ center attacks ending earlier than intended
- Fixed an issue where Arrow Trap would go in the wrong direction in a specific room
- Fixed an issue with HP scaling for cultists
HP Scaling
We’ve had this in the works for a while and now that thresholds are taken care of we can finally go through with it!
Most bosses in the game now have HP scaling and adjusted base HP. For the full list, click here!
Some smaller related adjustments have also been made:
- Malphas and Stheno have slightly less invulnerability but slightly increased base HP
- Dr Terrible and the Horrific Creation can no longer be paralyzed
- The Horrific Creation stays invulnerable longer to give transformed players extra time