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A foreign sheath stolen from unknown lands by the crew of Davy Jones. Now phantoms, the headstrong ghost pirates have misused this delicate instrument as a rapier holder, twisting its effects with their chaotic ways. |
Tier | UT |
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MP Cost | 110 |
On Equip | +30 HP |
Effect(s) | ![]() ![]() On Channeling: Summons a stationary decoy On Dash: ![]() |
Shots | 2 (arc gap: 6°) |
Damage | 500 |
Projectile Speed | 16 tile(s)/second |
Lifetime | 0.7 second(s) |
Range | 13.52 tiles |
Decoy Distance | 0 tiles |
Duration | 4 second(s) |
Stat Multiplier | 8/12/17/23/30% ![]() Each stack lasts for 10 seconds |
Dash Distance | 1–7 tile(s) |
Trail Damage | 1000 |
Max Dashes | 3 |
Cooldown | 3 second(s) |
XP Bonus | 7% |
Feed Power | 800 |
Forging Cost |
45 ![]() ![]() ![]() |
Dismantling Value | 15 ![]() ![]() |
Loot Bag | ![]() |
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Drops From | Davy Jones |
Blueprint | ![]() |
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Obtained Through |
Grand Bazaar ( ![]() ![]() |
Notes
The projectiles begin 2 tiles behind the player, fire forward 3 tiles in front of the player, then return appoximately 8.52 tiles behind the player. This makes it very difficult to hit enemies without dashing through them. The decoy left behind can be very useful in the same situations as the Brain of the Golem prism, although it does last 3 seconds fewer. The healing effect is applied on every dash, so with proper timing the user can give themselves permanent healing provided they aren’t quieted or silenced.
The decoy has the following sprite:
History
Before Exalt Version 2.2.1.0 (Jan 2022), this item was soulbound.
Sheaths | ||
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Limited Edition Sheaths | ||