Last updated: 10.0.0 |
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Archdemon Malphas is the boss of the Abyss of Demons.
HP: 10000
DEF: 20
EXP: 700
Location: Abyss of Demons
Counts toward God Kills
Immune to Stasis
Levitates off ground
Quest Boss
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
60 |
7.5 |
11.2 |
Pierces Armor Piercing |
||
65 |
Weak for 4s |
4.2 |
12.6 |
Piercing | |
150 |
4 |
16 |
Piercing | ||
110 |
Weak for 4s |
6 |
18 |
Piercing |
Ruler of the Abyss of Demons. 6 White Demons appear in the room with Malphas (not summons). Malphas changes size, and like other dungeon bosses, he cycles through attack stages. He periodically goes invulnerable and maintains 4 protectors that orbit him rapidly throughout all his stages.
Battle Phases:
Phase 1:
Malphas is medium in size and summons several Malphas Missiles, traps that follow you and explode when they get close or when damaged enough.
Phase 2:
Malphas is small and difficult to hit. He moves rapidly and randomly while firing small white bullets and silver shields that weaken you. Long range fighters should be cautious of his orbiting summons, Malphas Protectors, which are more difficult to avoid in this stage. He is vulnerable during the whole phase.
Phase 3:
Malphas is large and shoots several large white bullets that deal heavy damage. He also shoots several large silver shields that weaken you.
Phase 4:
Malphas is medium in size and summons a number of Malphas Flamers, Abyss versions of flamer-king They explode before his next stage begins. The cycle then repeats.
Spawns:
Malphas Protector Malphas Missile Malphas Flamer
Drops
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Soulbound Drops |
You can get in a LOT of damage if you clear all the white demons in the boss room without stepping over the dark red grating (so as to not activate the boss) and then attacking the boss and focusing all your firepower on the boss, because he turns vulnerable for several seconds during his first phase.