B.O.W. Energy Arrow The arrows of this grotesque bow are laced with an inverted energy, causing shots to lose velocity and create brief barriers.

Tier UT
Shots 5 (arc gap: 9°)
Damage 70–95 (average: 82.5 / total: 412.5)
Projectile Speed 18 tiles/second
Lifetime 1.2 seconds
Range 11.2 tiles (true range: 1.54 tiles)
Acceleration -20 tiles/second2 after 0.15 seconds
Max/Min Speed 2 tiles/second
Effect(s) Burst: Fires a burst of shots, with the delay between bursts decreasing with your DEX and status effects
Burst Count: 3
Maximum Burst Delay: 1 second
Minimum Burst Delay: 0.6 seconds
Piercing Shots hit multiple targets
Rate of Fire 120%
XP Bonus 6%
Soulbound Soulbound
Feed Power 950
Forging Cost 90 Rare Material / 120 Common Material / 720 Forgefire
Dismantling Value 30 Rare Material / 40 Common Material

Loot Bag Assigned to White Bag
Drops From F.E.R.A.L.
Mighty Quest Chest

Blueprint Paramount Blueprint
Obtained Through Grand Bazaar ( Fame 13500 /  Realm Gold 1000)

A unique weapon that was one of two introduced to showcase the new burst-fire function, which causes the weapon to fire a certain number of shots before needing to pause for a certain amount of time. The time between the bursts can be decreased (up to a cap) through anything that increases fire rate, such as DEX or the Berserk buff.

This bow deals very high total damage with a fast fire rate, but is forced to pause between bursts, lowering its overall DPS. Its projectiles have extended range, but will slow down and form almost-stationary walls upon firing - while this can make hitting targets difficult, it can also be abused to lure targets into walls of projectiles.

The B.O.W.’s peculiar traits find it an interesting home on the Bard. While outclassed in terms of DPS by the attack-focused classes of Archer and Huntress, the value on Bard lies in the weapon’s interaction with the Inspired buff. Inspired buffs the weapon’s initial projectile velocity but not the rate of deceleration, resulting in an increase of effective range much greater than that experienced by other weapons and allows projectiles to reach distances that are among the farthest of any weapon in the game, allowing for a very large area to be effectively crowd-controlled.

It should be noted that the burst cooldown starts when the first shot in a burst is fired, not when the burst finishes.