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An extraordinarily dense silversteel anchor attached to a magical kelpwoven chain. Whatever ship it was attached to has long since been dragged to the depths. |
Tier | UT |
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XP Bonus | 8% |
Soulbound | ![]() |
Feed Power | 950 |
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Shots | 1 |
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Damage | 375–500 (average: 437.5) |
Projectile Speed | 10 tiles/second |
Lifetime | 1.2 seconds |
Range | 4.5 tiles |
Acceleration | -100 tiles/second2 after 0.4 seconds |
Max/Min Speed | 0 tiles/second |
Effect(s) | ![]() |
Rate of Fire | 40% |
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Shots | 1 |
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Damage | 50–120 (average: 85) |
Projectile Speed | 7.5 tiles/second |
Lifetime | 1.2 seconds |
Range | 3.28 tiles |
Acceleration | -100 tiles/second2 after 0.4 seconds |
Max/Min Speed | 0 tiles/second |
Effect(s) | ![]() |
Rate of Fire | 40% |
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Shots | 2 |
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Damage | 50–120 (average: 85) |
Projectile Speed | 5 tiles/second and 2.5 tiles/second |
Lifetime | 1.2 seconds |
Range | 2.12 tiles and 1.03 tiles |
Acceleration | -100 tiles/second2 after 0.4 seconds |
Max/Min Speed | 0 tiles/second |
Effect(s) | ![]() ![]() |
Rate of Fire | 40% |
Loot Bag | ![]() |
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Drops From | Hermit God |
Notes
A flail with slow shot velocity and short true range, even when compared to other flails. It is best used for kiting enemies who chase you. Since the shots linger, the enemies will likely run into them.
When all 3 shots hit, it is outdamaged by endgame swords like the T14 Sword of Majesty at most sane DEF levels, but beats most other swords before the endgame. The T14 flail remains better at all DEF levels. If you only hit the front shot, then damage is worse than the Ancient Stone Sword.