Last updated: Exalt Version 188.8.131.52 (Feb 2022)
|The Realm Eye says:|
Along with Nut and Geb, Bes is one of the oldest deities in the realm. In ancient times, he was a protector of the innocent and god of war.
As time passed, they were slowly forgotten and abandoned by most worshippers. Angered by this betrayal, the trio became wrathful.
To prevent the old gods from clashing with the new, their former acolytes now perform inhibition ceremonies on sarcophagi, trapping them in the sands of time.
Counts toward Humanoid Kills
Counts toward God Kills
|Aesthetics||Damage||Condition effects||Speed (tiles/sec)||Range (tiles)||Comments|
|240||6||12||Shots hit multiple targets|
|150||Armor Broken for 5s||6||30|| Shots hit multiple targets
|160||Stunned for 1.2s||7||3.78|
|0||Weak for 7s||8||40||Shots hit multiple targets|
|60||Stunned for 1.2s||8||9.6|
“THIS WILL NOW BE YOUR TOMB!”
Upon being awakened, Bes slowly circles around the boss room. He does not fire any bullets. After a certain amount of damage, he fires rings of weakening bullets. He then constantly fires short-ranged radial bursts of silver shields that stun as well as multidirectional Fire Boomerangs and Darkness Bolts. If more damage is dealt to him, he will fully awaken and move on to the next phase. He cannot be stasised until he is fully woken.
“Impudence! I am an immortal, I needn’t take you seriously.”
“The others use tricks, but I shall stun you with my brute strength!”
“Awe at my wondrous defense!”
“Nut, disable our foes!”
Bes stops firing the rings of weakening bullets and begins firing shotguns of armor-breaking boomerangs. He still fires his radial stun bullets and also fires aimed Darkness Bolts that increase in number as he is damaged. In addition, he may occasionally fire out a long-ranged sequence of shockwaves that stun.
Occasionally Bes will flash and start hugging one of the other tomb bosses, or one of the other tomb bosses will flash and start hugging Bes.
At a certain amount of damage, Bes starts spawning Pyramid Artifacts. When his health is low enough, he moves into his rage phase.
“The end of your path is here!”
When at 5% HP, Bes will turn red, become temporarily invulnerable, and quickly chase nearby players while rapidly firing massive shockwaves that inflict stun. In addition, he will fire multidirectional bursts of Darkness Bolts and retain his shotgun of armor-breaking boomerangs. If there is nobody in his detection range then he will remain stationary.
When fighting the three tomb bosses, it is advised to attack Bes first, as he is an easier enemy to kill compared to the other two.
Due to Bes’ high defense, it is recommended to use Armor Piercing weapons such as the Queen’s Stinger, Bergenia Bow, Tezcacoatl’s Tail, Crystal Wand, Oryx’s Greatswordor Reikoku. Alternatively, you could also use Armor Breaking abilities such as the Shield of Ogmur or Crystallised Fang’s Venom.
Unlike Nut and Geb, Bes has very little tools against permanently being stunned and paralyzed. He cannot inflict Silence or Quiet, and his minions deal little damage, even when stacked. However, as he is often done first, it may be difficult to keep this up with Nut and Geb still around.
In his rage phase, damaging abilities can be used to bypass his stunning shockwaves, allowing for a rather easy kill. Melee classes may have to rely on using the pillars in the boss room as temporary cover, and must carefully watch for Bes’ boomerang shotgun.
In Ancient Egyptian mythology, Bes was a god worshipped as a protector of households due to his ability to scare off demons. His defensive fighting style reflects the mythology. The two untiered drops from Bes are also themed on protection, with the Ring of the Pyramid being the most defensive of the three UT Tomb Rings, and the Tome of Holy Protection granting Armored on the user.