|In contrast to Oryx’s personal equipment, this lightweight shield is too small to stagger an opponent. It is instead covered in jagged metal to shred targets.|
|On Equip||+40 HP, +4 ATT, +10 DEF|
|Effect(s)||Full Strength: Shoots additional radial projectiles with a longer range when used above 700 HP
Shots hit multiple targets
Shots pass through obstacles
|Shots||8 (from shield bash); 12 (from Full Strength); 20 total (arc gap: Shield Bash: 7°; Full Strength: 30°)|
|Damage||350–450 (average: 400)|
|Total Damage||Shield Bash only: 2800–3600 [including Full Strength: 7000–9000] (average: 3200 )|
|Projectile Speed||16 tile(s)/second|
|Lifetime||Shield Bash: 0.25 seconds; Full Strength: 0.356 second(s)|
|Range||Shield Bash: 4 tiles; Full Strength: 5.7 tiles|
|Obtained Through||Consuming a stack of 15 Shards of the Intern
Exchanging a stack of 30 Shards of the Intern at The Tinkerer
Part of the Agents of Oryx Abilities.
An interesting shield that sacrifices the ability to Stun for a slightly extended range and a massive boost to damage and shot number, being intended as a pure offensive ability. It also gives respectable stat bonuses on equip, notably good buffs to HP and ATT.
The Buckler is able to output some staggering burst damage - its minimum total damage is already higher than the max total damage from the Champion’s Bastion, but at a longer range. Although it’s high MP cost somewhat dampens this, it’s still easily able to bolster Knight’s somewhat lacking DPS. Its Full Strength proc has the potential to further increase this damage by a huge margin, especially since it has no cooldown as long as the player is above the HP threshold. However, getting full damage needs the Knight to sit directly on the target, and its HP requirement may hold it back as well.
Of course, using this shield means sacrificing the Stun - an integral part of Knight’s kit - which means that it should be used in scenarios where Stunning targets is irrelevant.
|Agents of Oryx Abilities|
|Limited Edition Shields|