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Crystal Entity

Last updated: X.31.9.2

The Crystal Entity is the boss of the Crystal Cavern and the final boss of the Abandoned Mineshaft.

The Realm Eye says:
The mystifying Crystal Entity rests deep in the realm’s mantle, surrounded by precious stones of incomprehensible value.
The superstitious mushroom tribes worship it as a god of life, nurturing the fungal dwellers and promising the strength of flawless crystals to those who aid it.
The true nature of its existence is unclear, but it does indeed posess the power to construct sentient crystal servants mimicking the form of organic life.

Contents

Stats

HP: 120,000 (+20% [24,000 HP] per player in dungeon)
DEF: 50
EXP: 40,000
Location: Crystal Cavern

Immune to Stun
Immune to Stasis
Immune to Paralyze


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Blue Small Prism
150
3
15
Pierces Players
Faces Direction
XMAS Lightning Bolt
90
3
15
Pierces Players
Pierces Armor
Faces Direction
Amplitude: 2
Frequency: 2
Purple Shard Bolt
160
5
20
Pierces Players
Faces Direction
White Big Spinner
150
5
5
Pierces Players
Faces Direction
Blue Big Spinner
150
5
3
Pierces Players
Faces Direction
Red Big Spinner
150
4
20
Pierces Players
Faces Direction
Amplitude: 0.15
Frequency: 5
Purple Big Spinner
150
6
30
Pierces Players
Faces Direction
Amplitude: 0.15
Frequency: 3
Green Prism
90
5
17.5
Pierces Players
Faces Direction
Crystal Bolt
45
5
17.5
Pierces Players
Pierces Armor
Faces Direction
Crystal Bolt
0
Slowed for 0.4s
0.1
0.3
From Crystal Seed
Pierces Players
Faces Direction
White Shard Bolt
120
0.1
0.08
From Crystal Flower
Pierces Players
Faces Direction
White Shard Bolt
120
6
18
From Crystal Flower
Pierces Players
Faces Direction
Red Shard Bolt
160
0
0
From Pulse Locks
Pierces Players
Red Shard Bolt
160
4
20
From Pulse Locks
Pierces Players
Red Shard Bolt
160
6
30
From Pulse Locks
Pierces Players
Red Shard Bolt
160
8
40
From Pulse Locks
Pierces Players

Behavior

The Crystal Entity is found in a massive circular room that is initially blocked off by unbreakable blocks. In order to access the boss, players must find and break 25 of the Cavern Crystals scattered throughout the Crystal Cavern in order to power up the drill present outside of the boss room. Once the drill is fully powered up, it will drill through the wall and open the way to the boss.

The Entity itself is situated in the center of a large pentagonal platform surrounded by water. When approach, it will activate, broadcasting taunts to signify its awakening.
“You have nothing to do here, leave us now!”
“We have lived thousands of year[sic] peacefully. But we will defend ourselves!”

Afterwards, the Entity teleports all players in the dungeon to its platform as deep water surrounds the platform, beginning the fight.

Phase 1

The Crystal Entity spawns one crystal guardian out of five. This guardian will follow its own behavior and attack players while the Entity itself alternates randomly between the following attacks:

  • Rapid 3-way shotguns of purple shards, one of which is aimed at the nearest player
  • Rings of blue lightning bolts that fly in a wavy pattern
  • An omnidirectional barrage of blue prisms
  • A powerful “fractal” attack, telegraphed by a green arrow rotating around the Entity. After a random amount of time, the arrow will stop on one of the cardinal directions, before growing larger as a final warning as the Entity fires a large white bullet in the direction of the arrow. The white bullet explodes into a ring of blue bullets, which each explode into rings of red bullets. Some of these red bullets will further split into rings of purple bullets, creating a massive storm of shots.

The Crystal Entity is invulnerable for the entirety of the phase - players must target the crystal guardian that the Entity spawns. Once a guardian is slain, the Entity will taunt “Prepare another guardian…” and spawn another one. In total, three random guardians out of the five possible ones will be spawned during the battle - the battle will progress once all three have been defeated.

Phase 2

“You leave us no choice…”
“We have ascended.”
“You have breached the Seal.

The Entity grows in size and becomes vulnerable to damage. A large amount of Pulse Locks, which resemble red crystals, spawn around the arena, occasionally forming into red crystal shards and launching themselves at players. After launching, Pulse Locks will quickly reform - although they have a period after reforming where they cannot launch again, signified by them flashing blue.

In addition, Crystal Flowers will periodically start spawning around the arena - they start off as Crystal Buds, slowly chasing players while leaving a trail of slowing bullets behind, before eventually “flowering” and exploding into rings of crystal shards.

The Crystal Entity itself will continue using the attack patterns from before, but with greatly increased attack frequency - sometimes even using two attacks simultaneously. In addition, it gains two new patterns:

  • Firing rings of green prisms
  • Firing rapid 2-way shotguns of armor piercing crystal bolts

Every time it loses 33% of its HP, the Crystal Entity will briefly go invulnerable, and the bullets from the Pulse Locks will increase in speed and range.

This phase lasts until the Crystal Entity is killed. Upon its death, all Crystal Flowers and Pulse Locks vanish.

Reproduction

Spawns three random ones out of these 5 guardians every fight:
Crystallised LizardCrystallised Lizard
Crystallised FishCrystallised Fish
Crystallised MonstrosityCrystallised Monstrosity
Crystallised CyclopsCrystallised Cyclops
Crystallised ScorpionCrystallised Scorpion

Drops

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Tips and Strategies

The following refer to the boss itself, not its guardians.

This boss takes the bullet hell aspect of Realm to the extreme, so it is recommended to build up good dodging skills before taking it on. Because of the huge bullet density involved, faster classes may be detrimental, as the fight demands fairly precise dodging.

The most important part of the battle against the Crystal Entity itself is dodging its fractal attack. This attack incurs absolutely massive damage and is liable to instantly kill players caught in the full storm of bullets it creates. Keep the boss in your vision at all times, since the green arrow telegraphing the attack is a clear giveaway to dodge the fractal.

Its last phase is chaotic and oppressive, with projectiles coming from all directions, but panicking will often only make things worse. Divide the threats into four categories - fractal attacks, bullets from the Entity, bullets from the Crystal Flowers, and bullets from the Pulse Locks. Keep calm, keep an eye on the bigger picture instead of tunnel-visioning, and identify incoming threats, prioritizing them based on how dangerous they are at the moment. Slow and steady wins the race in this situation.

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