Last updated: Exalt Version 3.0.0.0 (Aug 2022) |
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The Crystal Entity is the boss of the Crystal Cavern and the final boss of the Abandoned Mineshaft.
The Realm Eye says: |
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![]() The mystifying Crystal Entity rests deep in the realm’s mantle, surrounded by precious stones of incomprehensible value. The superstitious mushroom tribes worship it as a god of life, nurturing the fungal dwellers and promising the strength of flawless crystals to those who aid it. The true nature of its existence is unclear, but it does indeed posess the power to construct sentient crystal servants mimicking the form of organic life. |
Base HP: 120,000 ( Boss Adaptive HP Scaling)
DEF: 50
EXP: 80,000
Location: Crystal Cavern
Immune to Stasis
Immune to Stunned
Immune to Paralyzed
Counts towards God Kills
Counts towards Construct Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
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150 |
3 |
15 |
![]() Faces Direction |
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90 |
3 |
15 |
![]() ![]() Faces Direction Amplitude: 2 Frequency: 2 |
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160 |
5 |
20 |
![]() Faces Direction |
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150 |
5 |
5 |
![]() Faces Direction |
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150 |
5 |
3 |
![]() Faces Direction |
|
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150 |
4 |
20 |
![]() Faces Direction Amplitude: 0.15 Frequency: 5 |
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150 |
6 |
30 |
![]() Faces Direction Amplitude: 0.15 Frequency: 3 |
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90 |
5 |
17.5 |
![]() Faces Direction |
|
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45 |
5 |
17.5 |
![]() ![]() Faces Direction |
|
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0 |
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0.1 |
0.3 |
From Crystal Seed ![]() Faces Direction |
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120 |
0.1 |
0.08 |
From Crystal Flower ![]() Faces Direction |
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120 |
6 |
18 |
From Crystal Flower ![]() Faces Direction |
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0 |
0 |
0 |
From Pulse Locks ![]() Lifetime: 2.5s |
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160 |
4 |
20 |
From Pulse Locks ![]() |
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160 |
6 |
30 |
From Pulse Locks ![]() |
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160 |
8 |
40 |
From Pulse Locks ![]() |
The Crystal Entity is found in a massive circular room that is initially blocked off by unbreakable blocks. In order to access the boss, players must find and break 25 Cavern Crystals scattered throughout the Crystal Cavern in order to power up the drill present outside of the boss room. Once the drill is fully powered up, it will drill through the wall and open the way to the boss.
The Entity itself is situated in the center of a large pentagonal platform surrounded by water. When approached, it will activate, broadcasting taunts to signify its awakening.
“Come seeking treasures like the others? I’m afraid your efforts were in vain.”
“The perfect beauty of crystals is sought by all, it seems. How dare you consider yourselves more worthy than us?!”
Afterwards, the Entity teleports all players in the dungeon (within a certain distance) to its platform as deep water surrounds the platform, beginning the fight.
The Crystal Entity spawns one of two “Easy” Crystal Guardians (either the Crystallised Lizard or Crystallised Cyclops). This guardian will follow its own behavior and attack players while the Entity itself alternates randomly between the following attacks:
The Crystal Entity is invulnerable for the entirety of the phase - players must target the crystal guardian that the Entity spawns.
Taunt: “You have forced our hand…”
The Entity becomes vulnerable to damage and spawns in a large number of Pulse Locks, stationary red crystals that spawn around the arena. These Pulse Locks occasionally form into red crystal shards and launch themselves at players. After launching, Pulse Locks will reform, but will stay in a flashing blue “cooldown” period for a few seconds, where they cannot launch.
The Crystal Entity will also start firing rings of blue lightning bolts that fly in a wavy pattern.
At 75% HP, the Crystal Entity enters Phase 3.
Taunt: “A guardian shall be prepared to cleanse this muck.”
The boss goes invulnerable, temporarily despawns the Pulse Locks, and spawns one of two “Medium” Crystal Guardians (either the Crystallised Scorpion or Crystallised Fish). Like in Phase 1, the boss will continue attacking, but cannot be harmed until the Guardian has been killed.
Taunt: “We have ascended!”
The Entity goes vulnerable again and spawns the Pulse Locks again, increasing the speed of their red crystal bullets. In addition, it gains a new attack where it fires rapid 3-way shotguns of purple shards, one of which is aimed at the nearest player.
At 50% HP, the Crystal Entity enters Phase 5.
Taunt: “Your very presence tarnishes this chamber!”
The Crystal Entity despawns the Pulse Locks again and spawns the Crystallised Monstrosity as its final guardian. It attacks as usual and remains invulnerable until the Monstrosity is defeated.
Taunt: “You cannot…shatter…PERFECTION!”
The Entity grows in size and becomes vulnerable to damage for the last time, gaining the Armored status for the remainder of the fight (resulting in 75 DEF). The Pulse Locks respawn, this time with even faster projectile speed.
In addition, the Crystal Entity adds a few more attacks to its arsenal:
This phase lasts until the Crystal Entity is killed. Upon its death, all Crystal Flowers and Pulse Locks vanish.
Spawns three Crystal Guardians in total, with the last one always being the same:
Crystallised Cyclops OR
Crystallised Lizard
Crystallised Fish OR
Crystallised Scorpion
Crystallised Monstrosity
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The following refer to the boss itself, not its guardians.
This boss takes the bullet hell aspect of Realm to the extreme, so it is recommended to build up good dodging skills before taking it on. Because of the huge bullet density involved, faster classes may be detrimental, as the fight demands fairly precise dodging.
The most important part of the battle against the Crystal Entity itself is dodging its fractal attack. This attack incurs absolutely massive damage and is liable to instantly kill players caught in the full storm of bullets it creates. Keep the boss in your vision at all times, since the green arrow telegraphing the attack is a clear giveaway to dodge the fractal.
Its last phase is chaotic and oppressive, with projectiles coming from all directions, but panicking will often only make things worse. Divide the threats into four categories - fractal attacks, bullets from the Entity, bullets from the Crystal Flowers, and bullets from the Pulse Locks. Keep calm, keep an eye on the bigger picture instead of tunnel-visioning, and identify incoming threats, prioritizing them based on how dangerous they are at the moment. Slow and steady wins the race in this situation.
Before Patch X.32.5.0 (Jan 2020), the Crystal Entity had the following sprite: