Some in-game data RealmEye based its statistics on are not available.
This includes most character stats and exaltations.
Services based on such data are not updated.

Crystal Entity

Last updated: Exalt Version 1.6.0.0 (May 2021)
Crystal Entity

The Crystal Entity is the boss of the Crystal Cavern and the final boss of the Abandoned Mineshaft.

The Realm Eye says:
The mystifying Crystal Entity rests deep in the realm’s mantle, surrounded by precious stones of incomprehensible value.
The superstitious mushroom tribes worship it as a god of life, nurturing the fungal dwellers and promising the strength of flawless crystals to those who aid it.
The true nature of its existence is unclear, but it does indeed posess the power to construct sentient crystal servants mimicking the form of organic life.

Contents

Stats

Base HP: 120,000 (Boss Adaptive Scaling Boss Adaptive HP Scaling)
DEF: 50
EXP: 80,000
Location: Crystal Cavern

Immune to Stasis
Immune to Stunned
Immune to Paralyzed
Counts towards God Kills
Counts towards Construct Kills

Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Blue Small Prism
150
3
15
Piercing Shots hit multiple targets
Faces Direction
XMAS Lightning Bolt
90
3
15
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Faces Direction
Amplitude: 2
Frequency: 2
Purple Shard Bolt
160
5
20
Piercing Shots hit multiple targets
Faces Direction
White Big Spinner
150
5
5
Piercing Shots hit multiple targets
Faces Direction
Blue Big Spinner
150
5
3
Piercing Shots hit multiple targets
Faces Direction
Red Big Spinner
150
4
20
Piercing Shots hit multiple targets
Faces Direction
Amplitude: 0.15
Frequency: 5
Purple Big Spinner
150
6
30
Piercing Shots hit multiple targets
Faces Direction
Amplitude: 0.15
Frequency: 3
Green Prism
90
5
17.5
Piercing Shots hit multiple targets
Faces Direction
Crystal Bolt
45
5
17.5
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Faces Direction
Crystal Bolt
0
Red Down Arrow Slowed for 0.4s
0.1
0.3
From Crystal Seed
Piercing Shots hit multiple targets
Faces Direction
White Shard Bolt
120
0.1
0.08
From Crystal Flower
Piercing Shots hit multiple targets
Faces Direction
White Shard Bolt
120
6
18
From Crystal Flower
Piercing Shots hit multiple targets
Faces Direction
Red Shard Bolt
0
0
0
From Pulse Locks
Piercing Shots hit multiple targets
Lifetime: 2.5s
Red Shard Bolt
160
4
20
From Pulse Locks
Piercing Shots hit multiple targets
Red Shard Bolt
160
6
30
From Pulse Locks
Piercing Shots hit multiple targets
Red Shard Bolt
160
8
40
From Pulse Locks
Piercing Shots hit multiple targets

Behavior

The Crystal Entity is found in a massive circular room that is initially blocked off by unbreakable blocks. In order to access the boss, players must find and break 25 Cavern Crystals scattered throughout the Crystal Cavern in order to power up the drill present outside of the boss room. Once the drill is fully powered up, it will drill through the wall and open the way to the boss.

The Entity itself is situated in the center of a large pentagonal platform surrounded by water. When approached, it will activate, broadcasting taunts to signify its awakening.
“Come seeking treasures like the others? I’m afraid your efforts were in vain.”
“The perfect beauty of crystals is sought by all, it seems. How dare you consider yourselves more worthy than us?!”

Afterwards, the Entity teleports all players in the dungeon (within a certain distance) to its platform as deep water surrounds the platform, beginning the fight.

Phase 1

The Crystal Entity spawns one of two “Easy” Crystal Guardians (either the Crystallised Lizard or Crystallised Cyclops). This guardian will follow its own behavior and attack players while the Entity itself alternates randomly between the following attacks:

  • Rapid rings of green prisms
  • A powerful “fractal” attack, telegraphed by a green arrow rotating around the Entity. After a random amount of time, the arrow will stop on one of the cardinal directions, before moving outward as a final warning as the Entity fires a large white bullet in the direction of the arrow. The white bullet explodes into a ring of blue bullets, which each explode into rings of red bullets. Some of these red bullets will further split into rings of purple bullets, creating a massive storm of shots.

The Crystal Entity is invulnerable for the entirety of the phase - players must target the crystal guardian that the Entity spawns.

Phase 2

Taunt: “You have forced our hand…”
The Entity becomes vulnerable to damage and spawns in a large number of Pulse Locks, stationary red crystals that spawn around the arena. These Pulse Locks occasionally form into red crystal shards and launch themselves at players. After launching, Pulse Locks will reform, but will stay in a flashing blue “cooldown” period for a few seconds, where they cannot launch.

The Crystal Entity will also start firing rings of blue lightning bolts that fly in a wavy pattern.

At 75% HP, the Crystal Entity enters Phase 3.

Phase 3

Taunt: “A guardian shall be prepared to cleanse this muck.”
The boss goes invulnerable, temporarily despawns the Pulse Locks, and spawns one of two “Medium” Crystal Guardians (either the Crystallised Scorpion or Crystallised Fish). Like in Phase 1, the boss will continue attacking, but cannot be harmed until the Guardian has been killed.

Phase 4

Taunt: “We have ascended!”
The Entity goes vulnerable again and spawns the Pulse Locks again, increasing the speed of their red crystal bullets. In addition, it gains a new attack where it fires rapid 3-way shotguns of purple shards, one of which is aimed at the nearest player.

At 50% HP, the Crystal Entity enters Phase 5.

Phase 5

Taunt: “Your very presence tarnishes this chamber!”
The Crystal Entity despawns the Pulse Locks again and spawns the Crystallised Monstrosity as its final guardian. It attacks as usual and remains invulnerable until the Monstrosity is defeated.

Phase 6

Taunt: “You cannot…shatter…PERFECTION!”
The Entity grows in size and becomes vulnerable to damage for the last time, gaining the Armored status for the remainder of the fight (resulting in 75 DEF). The Pulse Locks respawn, this time with even faster projectile speed.

In addition, the Crystal Entity adds a few more attacks to its arsenal:

  • Crystal Flowers will periodically start spawning around the arena - they start off as Crystal Buds, slowly chasing players while leaving a trail of slowing bullets behind, before eventually “flowering” and exploding into rings of crystal shards.
  • An omnidirectional barrage of blue prisms.

This phase lasts until the Crystal Entity is killed. Upon its death, all Crystal Flowers and Pulse Locks vanish.

Reproduction

Spawns three Crystal Guardians in total, with the last one always being the same:
Crystallised CyclopsCrystallised Cyclops OR Crystallised LizardCrystallised Lizard
Crystallised FishCrystallised Fish OR Crystallised ScorpionCrystallised Scorpion
Crystallised MonstrosityCrystallised Monstrosity

Back to top

Drops

Back to top

Tips and Strategies

The following refer to the boss itself, not its guardians.

This boss takes the bullet hell aspect of Realm to the extreme, so it is recommended to build up good dodging skills before taking it on. Because of the huge bullet density involved, faster classes may be detrimental, as the fight demands fairly precise dodging.

The most important part of the battle against the Crystal Entity itself is dodging its fractal attack. This attack incurs absolutely massive damage and is liable to instantly kill players caught in the full storm of bullets it creates. Keep the boss in your vision at all times, since the green arrow telegraphing the attack is a clear giveaway to dodge the fractal.

Its last phase is chaotic and oppressive, with projectiles coming from all directions, but panicking will often only make things worse. Divide the threats into four categories - fractal attacks, bullets from the Entity, bullets from the Crystal Flowers, and bullets from the Pulse Locks. Keep calm, keep an eye on the bigger picture instead of tunnel-visioning, and identify incoming threats, prioritizing them based on how dangerous they are at the moment. Slow and steady wins the race in this situation.

History

Before Patch X.32.5.0 (Jan 2020), the Crystal Entity had the following sprite:
Crystal Entity (old)

Back to top