|An ornately decorated buckler made from an array of crystalline stone. It is too frail to swing around, but it can somehow grow and mantle its wielder in an indestructible crystal armor.|
|While Key Held|| Invulnerable on self
-30 SPD on self for 5 seconds
Disables all MP recovery
MP Cost: 70 MP/sec
|When Key Released||Shots: 1
Damage: 200-220 (average: 210)
Projectile Speed: 13 tiles/second
Lifetime: 0.4 seconds
Range: 5.2 tiles
Amplitude: 0.65 tiles
Frequency: 0.2 cycles/second
Effect on self: SPD decrease (-30 SPD) for 5 seconds
|Forging Cost||45 / 120 / 135 / 1560 / 2|
|Dismantling Value||15 / 40 / 45|
A bizarre and completely unique shield that functions similarly to a Ninja star. In exchange for having no stat boosts, much worse damage output, and no stun, the Crystal Shield allows the Knight to temporarily go invulnerable at the cost of a massive MP drain. Since Knight is already a frontline tank character, this shield has incredible potential, allowing them to laugh in the face of even endgame bosses while getting in close to deal damage. Thus, it should only be used to briefly tank extreme amounts of damage and be equipped as little as possible since it lacks stats and more importantly the ability to stun.
However, the shield eats through your MP extremely quickly, and it disables all forms of MP healing while its effect is active. It is only possible to get extra MP by using forms of MP buffs, such as the Scholar’s Seal or consumables. The speed drop during and after the invulnerability is also worth mentioning, with the max SPD of a knight being 50 using this shield will put the player at a measly 20 speed. This calls for careful management of when you want to use its effect, since it lasts for precious few seconds, the user having to lock themselves in place for a while, and the user being left extremely vulnerable once the effect wears off, especially since the shield will go on cooldown.
It is important to note that there are two SPD penalties associated with this item: one on activation and one on key release. The penalty on release will not occur if the spacebar is still held down when the ability’s effect ends. Of course you have to release the spacebar at some point to use the ability again, but this means it can be done when the player is safe. Either that, or you can switch to another shield or unequip the item before releasing the key to avoid the SPD penalty on release. This quirk has a downside though, if the ability has been used for less than 5 seconds, the debuffs will stack to -45 SPD upon key release. Alternatively, shift-click can be used as if the spacebar is always being held down.
Also worth noting is that invulnerability does not protect the Knight from status effects. Quiet is particularly deadly, since it will abruptly cancel the shield’s invulnerability. Silenced, however, only disables activation of the shield. Being Silenced while the ability is already active will not cancel it.
Using this shield in conjunction with E.Y.E. is a devastating combo, capable of melting enemies and bosses alike.
Assuming you are using a max MP set Knight in conjunction with 9 Max WIS set Paladins with a Scholars seal, WIS/MP exaltations, and Wisdom effusions, you can use the Crystal shield for an insane 16.69 seconds. However, usually you should not expect this high of an invulnerability time in almost all cases.
In summary, the Crystal Shield is an extremely powerful ability with a lot of potential uses in the right hands, but may also result in a sudden death if used unwisely.
Before Patch X.33.1.0 (May 2020), this item had a Feed Power of 850.
|Limited Edition Shields|