Crystal Shield

Crystal Shield

Shiny Crystal Shield
Flower Shard Bolt

Flower Shard Bolt Shiny
An ornately decorated buckler made from an array of crystalline stone. It is too frail to swing around, but it can somehow grow and mantle its wielder in a heavy crystal armor that releases shards upon recieving trauma.

Tier UT
On Equip +10 DEF, +40 HP
While Key Held Wooden Shield Armored on self
SPD↓ SPD decrease (-10 SPD) on self for 5 seconds
Disables all MP recovery
MP Cost: 40 MP/sec
When Key Released Shots: 1
Damage: 250-350 (average: 300)
Projectile Speed: 13 tiles/second
Lifetime: 0.4 seconds
Range: 5.2 tiles
Effect on self: SPD↓ SPD decrease (-10 SPD) for 5 seconds
Reactive Proc(s) While Wooden Shield Armored: On taking damage, fire a shot in retaliation.
While Wooden Shield Armored: On taking 30 or more damage, heal 10 HP.
Cooldown 1 second(s)
XP Bonus 7%
Soulbound Soulbound
Feed Power 950
Forging Cost 45 Legendary Material / 120 Rare Material / 135 Common Material / 1560 Forgefire / 1 Fungal Cavern UTs/Crystal Cavern UTs UT(s)
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material

Blueprint Crystal Shield Blueprint
Drops From Crystal Worm Mother
Obtained Through The Tinkerer (50x Schematic)

A bizarre and completely unique shield that functions similarly to a Ninja star.

In exchange for a speed debuff, worse damage output, and no stun, the Crystal Shield allows the Knight to gain Wooden Shield Armored, making them incredibly tanky under its effects. While Armored, you retaliate with a shield shot on hit. And if you are hit for enough damage, you will heal 10 HP, mitigating the blow. But not only does it drain MP quickly, it disables all forms of MP healing while active (such as your pet or potions).

The CShield’s reactive procs will activate even if another item, such as the Marble Seal, is giving you Armored. If you are already Armored, then this shield can be used for some extra damage when you get hit.

There are two SPD penalties associated with this item: one on activation and one on key release. The penalty on release will not occur if the spacebar is still held down when the ability’s effect ends, and unequipping this shield will also stop the second penalty. But if you shield bash before the first penalty runs out, you’ll get -15 SPD upon key release.

Before Patch X.33.1.0 (May 2020), this item had a Feed Power of 850.

Before Exalt Version (Mar 2023), this item made you Mithril Shield Invulnerable at a cost of 70 MP/sec and -30 SPD. This led to “human decoy” strategies against bosses like Treasurer Gemsbok or the Bridge Sentinel. With the E.Y.E accessory, Knights could do massive damage by sitting on bosses that fired many shots at once. This also led to many gruesome deaths from the invulnerability running out at inopportune times, notably since the Quiet status ended the invulnerability instantly.
The Crystal Shield also had a 5s cooldown, did not give any stats on equip, and had a shot damage of 200 - 220 with no enemy or obstacle piercing.
Its old description was as follows: “An ornately decorated buckler made from an array of crystalline stone. It is too frail to swing around, but it can somehow grow and mantle its wielder in an indestructible crystal armor.”