Last updated: Exalt Version 2.0.2.0 (Aug 2021) |
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The Crystallised Charger is an enemy found in the Crystal Cavern.
HP: 6,000 (+20% [1,200 HP] per player in dungeon)
DEF: 20
EXP: 800
Location: Crystal Cavern
Immune to Stasis
Immune to Stunned
Immune to Paralyzed
Counts toward Construct Kills
Counts toward Lesser God Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
145 |
7 |
35 |
Shots hit multiple targets Faces Direction Frequency: 1.3 Amplitude: 0.8 |
Charges at players while firing Blue Shard Bolts to its sides. It then stops in place and fires a dense spiral of blue shards before repeating the process.
This can be a very dangerous enemy if not taken seriously, as sitting on this enemy even for a moment will almost always result in death. However, there are two safe spots; lower top right and upper bottom left. While standing in either of these positions and dragging the charger back, you will not take a hit if done right. However, it is important you keep moving.
There is a more risky strategy which can (if done right) be a lot safer for you and those around you; In between spiralling attacks, if you walk on top of the charger, and quickly walk back off, if done right, the charger will not move and not fire any shots from its sides. This is a good strategy when soloing or if you must deal with one in limited space. However you must walk back off it after it has not moved, as its next attack will be another dense spiral of shots.
This enemy can sometimes glitch in place, being unable to move. This happens when a Rogue uses its cloak at the right time, confusing the AI of the Charger. This is quite hard to do on purpose and is almost always done unintentionally.
On Testing, the Crystallised Charger had the following placeholder sprite:
Note that this sprite is identical to the Crystallised Lizard’s old sprite.