Cyclops God

Last updated: Exalt Version 2.0.2.0 (Aug 2021)

The Cyclops God is a quest monster that spawns in castle setpieces in the Realm. Killing all Cyclops Gods in a realm is required to close it.

Contents

Stats

HP: 4500
DEF: 8
EXP: 195
Location: Highlands
Setpiece: Castle

Level 16 Quest
Counts towards Humanoid Kills
Counts towards Hero Kills
Counts towards God Kills

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Beam
8
2
0.6
Beam
15
4
2.4
Beam
33
6
5.4
Beam
56
8
9.6
Blade
70
6.5
13.65

Behavior

  • Chase Range: 8
  • Chase Speed: 12
  • Wander Speed: 4
  • Taunts
  • Setpiece Range: 5
  • Return Speed: 12

Alternates between firing shotguns of white bullets and firing variously-sized beams from smallest to largest. The larger ones have more range, speed and damage than the smaller ones. Constantly keeps a squad of Cyclops minions around him that will charge players.
Taunts:
“Leave my castle!”
“You will be my food, [Player Name]!”
“I will suck the marrow from your bones!”
“More wine!”
“Blargh!!”
“I will floss with your tendons!”
“Die, puny human!”
“I smell the blood of an Englishman!”

Reproduction

Spawns:

CyclopsCyclops

  • Max: 5
  • Cooldown: 10s

Cyclops WarriorCyclops Warrior

  • Max: 3
  • Cooldown: 10s

Cyclops NobleCyclops Noble

  • Max: 2
  • Cooldown: 10s

Cyclops PrinceCyclops Prince

  • Max: 1
  • Cooldown: 10s

Cyclops KingCyclops King

  • Max: 1
  • Cooldown: 10s


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Tips and Strategies

Cyclops gods are deceptively strong. Possessing many damaging attacks that will all but annihilate players without sufficient DEF. However there are many methods to defeat them, such as:

  • Circling or staying out of it’s attack range while firing upon it.
    This is the easiest method usable by the ranged classes, who are able to stay far enough way to almost guarantee their safety. However, they must be aware of the many minions summoned by cyclops gods as well as other enemies which may be inside the castle.

  • Dodging attacks and utilizing your abilities at medium range.
    This is the preferred method of dagger classes and ninja’s, who do not have enough range to kite the cyclops god. But they do have enough speed to effectively dodge its attacks. This tactic arguably tends to be the most dangerous given how dagger classes and ninja’s rely on expert dodging to survive, rather than heavy armor and offensive strength, or superior range.

  • Get in deep and deal massive damage.
    This is the method used by sword classes, who lack the effective speed to dodge reliably and must fight within the cyclops gods range of effectiveness. However, you too are most effective there. It’s a battle of who can deal more damage and not die first.

It’s important to note that the setpieces which contain cyclops gods can SPAWN IN THE GODLANDS. So always make sure to clear the castle of any gods you see before engaging the cyclops god, as they are infinitely more dangerous than the cyclopses.


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