Dungeons (Rev. 255)

Dungeons consist of a network of rooms, containing various types of monsters based on the theme of the dungeon. The last room will contain one or more boss enemies, which may drop special items. These items may be considered as inferior, or extremely useful.

To reach a dungeon, it is necessary to kill certain enemies, which will randomly or systematically open the entrance to that dungeon. Any player can enter to fight the monsters inside, usually by clicking “Enter” or using the interact key when standing on an entrance.

Some dungeons have a multi-stage layout with portals connecting different stages. Details of these are described on the individual dungeon pages.

All portals stay open for 30 seconds before vanishing, except for the Locked Wine Cellar Portal which will remain for two minutes if not opened. An unlocked Wine Cellar portal remains open indefinitely.

Passing through the exit portal of most dungeons results in a completion statistic being counted on that player’s character. The Tunnel Rat fame bonus is awarded to characters that have completed all the requisite Tunnel Rat dungeons. These are indicated in the tables below. Not every dungeon tracks a completion stat - the dungeons that have no functioning counter are indicated with NC. Some dungeons have no completion/exit portal, these are indicated by NP.

Notes

  • Dungeons were added to the game in Build 74, representing the largest addition of content to the game since the extra Classes were first introduced.
  • When the first dungeons were added, monsters dropped Dungeon Keys, which were then used to open the portal.
  • Monsters no longer drop Keys as of build 110 (with the exception of the Beach Bum).
  • Since build 111, Keys are available in the Nexus for Realm Gold.
  • Epic Dungeons were introduced in Release 16.0 as more advanced versions of existing dungeons. Many new features were implemented in these new dungeons, making them capable of killing 8/8 characters. The Epic Dungeons are: Deadwater Docks, Woodland Labyrinth, The Crawling Depths, and The Nest.
  • Dungeon completion tracking was missing for many dungeons throughout the Kabam era. Most of these have now been added as of March 2017.

Realm Dungeons

Realm Event Dungeons

These dungeons drop from enemies which can spawn up to once per realm. With a few exceptions, they are generally more difficult than Realm Dungeons and include some of the hardest dungeons in the game.

Name Portal Key Dropped Difficulty TR
Beachzone Beachzone Beachzone Key Beach Bum
Guaranteed drop
1 NP
Davy Jones’s Locker Davy Jones's Locker Davy's Key Ghost Ship 4 N
Mountain Temple Mountain Temple Mountain Temple Key Jade Statue Garnet Statue 4 N
Lair of Draconis Lair of Draconis Draconis Key Eye of the Dragon 4 N*
Deadwater Docks Deadwater Docks Deadwater Docks Key Crystal Prisoner
Guaranteed drop
5 N
Woodland Labyrinth Woodland Labyrinth Woodland Labyrinth Key Lucky Ent God
Guaranteed drop
5 N
The Crawling Depths The Crawling Depths The Crawling Depths Key Lucky Djinn
Guaranteed drop
5 N
Ocean Trench Ocean Trench Ocean Trench Key Hermit God
Guaranteed drop
5 Y
Ice Cave Ice Cave Portal Ice Cave Key Lord of the Lost Lands 5 N
Tomb of the Ancients Tomb of the Ancients Tomb of the Ancients Key Grand Sphinx 5 Y
The Nest The Nest Portal The Nest Key Killer Bee Nest 5 N
The Shatters The Shatters Shatters Key Avatar of the Forgotten King 5 N
Lost Halls Lost Halls Lost Halls Key Lost Sentry 5 N**

*Lair of Draconis has two separate counters: one for normal mode (the four main dragons only), and one for hard mode (after defeating Ivory Wyvern).

**Lost Halls has three separate counters: one for Marble Colossus only, one for Cultists, and one for Void Entity (after defeating the Colossus).

Oryx’s Castle

Two minutes after the realm closes, all players within the realm (not in dungeons) will be transported to Oryx’s Castle, which consists of multiple areas. None of these are required for the Tunnel Rat fame bonus.

Name Portal Dropped Difficulty TR
Oryx’s Castle No portal Automatically transported into it 2 minutes after realm closes 4 NC
Oryx’s Chamber Oryx's Chamber Stone Guardians Stone Guardians
Guaranteed drop
5 NC
Wine Cellar Wine Cellar Wine Cellar Oryx the Mad God
Locked portal a guaranteed drop
Must be opened with a Wine Cellar Incantation
5 NC
Court of Oryx Court of Oryx Oryx the Mad God
Guaranteed drop
- NC

Mini Dungeons

Mini dungeons are accessible from Court of Oryx by defeating Janus the Doorwarden in Oryx Castle. None are required for the Tunnel Rat fame bonus.

Name Portal Key Difficulty TR
Lair of Shaitan Lair of Shaitan Shaitan's Key 5 NC
Puppet Master’s Encore Puppet Master's Encore Puppet Master's Encore Key 5 NC

Special Event Dungeons

Special Event Dungeons are dungeons that were only available for a limited time. None of these dungeons are required for Tunnel Rat.

Name Portal Key Dropped Difficulty Available TR
Battle for the Nexus Battle for the Nexus Battle Nexus Key None 5 Sep 2013; Occasional mystery boxes N
Belladonna’s Garden Belladonna's Garden Bella's Key None 4 Player Appreciation Event Feb 2014; Valentine’s Day 2017 N
Halloween Haunted Cemetery Halloween Haunted Cemetery Halloween Cemetery Key Headless Horseman 3 Halloween Event Oct-Nov 2016 NC
Ice Tomb Ice Tomb Ice Tomb Key Court of Oryx 5 Winter 2016-17, 2017-18 NC
Rainbow Road Rainbow Road Rainbow Road Key Leprechaun
Guaranteed drop
1 St. Patrick’s Day Event Mar-Apr 2017 NP
Santa’s Workshop Santa's Workshop Santa's Workshop Key None 1 Oryxmas 2017 NC

Other Dungeons

These dungeons are neither dropped by enemies nor opened by keys. None are required for Tunnel Rat.

Name Portal Found Difficulty TR
Tutorial Tutorial Spawn point for new players, and also can be accessed directly by /tutorial command 0 NC
Oryx’s Kitchen Oryx's Kitchen The third stage of the tutorial, can be accessed indirectly via /tutorial or /nexustutorial commands 0 NC
The Arena The Arena Northwest area of Nexus, accessed by paying a fame or gold cost Raises each wave NP