Dungeons (Rev. 28)

Dungeons were added to the game in Build 74, representing the largest addition of content to the game since the extra classes were first introduced. To reach a dungeon, you have to kill certain enemies which will randomly open the entrance to that dungeon upon death. All portals stay open for 30 seconds, except for the Locked Wine Cellar Portal which disappears after two minutes. Any player can hop in with you and wreak havoc on the unsuspecting monsters inside.

(Note: When the first dungeons were originally added, the monsters dropped keys which were then used to open the portal. Keys were removed in build 110, but may now be purchased in the nexus with Realm Gold.)

Dungeons are a network of rooms containing various types of monsters based on the theme of the dungeon. The exit will contain one (or more) large boss monster that may drop special items.

Below is a list of dungeons:

Name
Portal
Dropped
Difficulty
Spawn point for new players /tutorial
0
Found in the nexus tutorial (/nexustutorial or portal at end of tutorial)
0
2 minutes after realm closes

Epic Dungeons

Epic Dungeons were added in Release 16.0 as more advanced versions of existing dungeons. Many new features were implemented in these new dungeons, making them capable of killing 8/8 characters.

Name
Portal
Dropped
Difficulty

Event Dungeons

Events Dungeons are dungeons event such as: Halloween, Valentine’s Day, Independence Day, etc. events dungeons can be

temporary or become a permanent dungeon, as the Realm Of The Mad God is undergoing tests to find errors and bugs not sure

whether the events of dungeons is temporary or permanent such as the dungeon valentines day event: “Belladonna’s Garden”.

PS: please create the page “wiki/Belladonna” and “wiki/Belladonas-Garden”,and if someone has already created the page, please help contribute by adding more stuff in it

- Gokiro

Name
Portal
Dropped
Difficulty