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El Dorado

El Dorado

El Dorado is the second boss of the Secluded Thicket.

An immaculate golden idol rests in a temple at the heart of this uncharted jungle. Its origin is unknown, but what is apparent is the curse that lives within it. The natives worship it as a treasure from the gods, and may be willing to give more than their life to defend it. - Original Description

The Realm Eye says:
El Dorado was discovered when Xolotl’s tribe first entered the Secluded Thicket. The first tribesman to touch it died instantaneously, leading them to believe it was a treasure from the gods.
The cursed statue actually came from an extremely primitive civilization many millennia ago, though the intricacy of its carvings rivals even the art of modern sculptors.
Due to the severity of its mystical curse, it has never been moved from the place at which it was first found. Even the temple it rests in was built around the statue.



HP: 120,000 (+20% [24,000 HP] per player in Dungeon)
DEF: 65
EXP: 4,000
Location: Secluded Thicket

Level 20 Quest
Counts towards God Kills
Immune to Stasis
Immune to Stun
Immune to Paralyze
Immune to Daze

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Condition effects
Speed (tiles/sec)
Range (tiles)
El Dorado Spike
Pierces Players
Pierces Armor
El Dorado Line
Pierces Players
El Dorado Gold
Pierces Players
Pierces Armor
El Dorado Curse
Curse for 3s
Pierces Players
Amplitude: 2.5
Frequency: 0.5
Faces Direction
Insectile Spike
Sick for 1.4s
From Insect Masks
Pierces Players
Demonic Blast
Slowed for 2s
From Demon Masks
Pierces Players
Avian Spinner
Confused for 2s
From Bird Masks
Pierces Players
El Dorado Shield
Cursed for 5s
Slowed for 3s
Pierces Armor
Pierces Players
Purple Bomb
Dazed for 3s
Radius: 2


El Dorado is found in the second area of the Secluded Thicket, a gold-floored temple with numerous colored slots along the edges. Upon being approached, it will slowly activate before shutting off the entrance to the temple and attacking. The boss cannot move.

The boss features an inheritance system involving the three Tribesmen it summons. Depending on which Tribesman was last killed, it will spawn invincible masks that aid El Dorado in its next attack. The Masks vanish when the next Tribesman has been summoned.

If the Demon Tribesman was last killed, numerous Demon Masks spawn around the perimeter of the room. When El Dorado starts firing, the masks will also fire, forming a grid of Slowing red shots.
If the Insect Tribesman was last killed, an Insect Mask will spawn at the midpoint of each wall. When El Dorado starts firing, the masks will also fire spreads of Sickening green shots.
If the Bird Tribesman was last killed, a Bird Mask will spawn at each corner of the room. When El Dorado starts firing, the masks will also fire, forming an X-shape of Confusing boomerang shots.

Phase 1

El Dorado fires extremely dense, 3-way shotguns of brown bolts that pierce armor. It will change the orientation of the waves with each shot, so that they can’t be safespotted by standing still. After taking enough damage, it will spawn in a random Tribesman, which must be killed to advance the fight. While a Tribesman is active, El Dorado is immune to damage and will constantly radiate short-ranged rings of shockwaves from itself.

Phase 2

After the first Tribesman has been slain, El Dorado begins firing pairs of curving bolts that Curse, while spawning El Dorado Spirits that launch themselves at players. Then, it will cause a random half of the room to start flashing red (similar to Janus the Doorwarden), marking the border of the flashing area with harmless brown beams. Players have about 3 seconds to get out of that zone before El Dorado unleashes several extremely dense waves of massively damaging, armor-piercing gold arrows that sweep the highlighted area, dealing extremely high, unblockable damage to anyone still in the zone. After this, it will continue firing as usual for a few seconds before marking a new zone.

El Dorado is invulnerable while a zone is not highlighted, but is Armored while one is. After taking enough damage, it will spawn in a second random Tribesman out of the two still left. Behavior from Phase 1 applies here too, except it continues spawning El Dorado Spirits.

Phase 3

After the second tribesman has been killed, El Dorado repeats Phase 2, but with a couple changes. It will now mark three-quarters of the room rather than half, and will also start throwing Jungle Flames along with the El Dorado Spirits, stationary hazards that deal contact damage while inflicting Bleed and Armor Broken.

The boss will spawn in the last Tribesman upon taking enough damage. However, this time it will continue spawning Jungle Flames as the Tribesman is fought.

Phase 4

After the last Tribesman has been killed, El Dorado begins firing dense, 4-way shotguns of armor piercing brown bolts while rapidly lobbing Dazing purple bombs at nearby players. After firing several bursts, it will mark a zone again, except this time it can choose whether to mark half or three-quarters of the room. It will repeat this process until it dies, spawning Jungle Flames and El Dorado Spirits while firing its Curse bullets all the while.

El Dorado is invulnerable when not firing anything, and Armored while marking zones. When firing its brown bolts, it is completely vulnerable.

Upon its defeat, all existing masks vanish and the entrance to the third area of the Thicket is opened, where Xolotl can be fought.

Insect Tribesman Insect Tribesman
Demon Tribesman Demon Tribesman
Bird Tribesman Bird Tribesman
El Dorado Spirit El Dorado Spirit
Jungle Flame Jungle Flame

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