Flamer

Last updated: 15.0.0

The Flamer is a subordinate of the Flamer King. They come in groups of 5 and attack very similarly to their master. Their only aesthetic difference is darker horns.

Contents

Stats

HP: 1000
DEF: 12
EXP: 5
Location: High Sand


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
White Flame
29
8
4
Piercing

Behavior

Attack State: Goes into an attacking cycle until it has low HP.

  • Charge Phase - Stays close to the king while chasing a player..

    • Protects: Flamer King

      • Speed: 7
      • Range: 0.1
    • Chase Range: 0.1
    • Chase Speed: 7
    • Changes to Bullet 1 Phase if a player is detected within 2 tiles


  • Bullet Phase - Flashes, grows in size, and then attacks.

    • Flashing
      • Color: Orange
      • Time Colored: 0.2s
      • Repeat Rate: 20


    • Grows
      • Rate: 20
      • Max: 130


    • Attacks
      • Shots: 1
      • Cooldown: 0.2s


    • Changes to Wait Phase after 4 seconds



  • Wait Phase - Returns to a small size and restarts the cycle.

    • Shrinks
      • Rate: 20
      • Min: 70


    • Changes to Charge Phase after 0.67 seconds



  • Transition to Self-Destruct State when it has 200 HP left

  • Self-Destruct State: Flashes before exploding
  • Flashes Red

  • Explodes after 0.33 s

  • Explosion
    • Shots: 10
    • Trigger Range: 0

  • Reproduction

    Spawns From:
    Flamer King Flamer King


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    Drops

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    Tips and Strategies

    Flamers deal high damage at close range; melees should use caution not to stand still while destroying these enemies.

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