Last updated: 12.0.0 |
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The Ghost Ship is an event boss that spawns once per realm. It has a chance of dropping a portal to Davy Jones’ Locker.
HP: 42,000
DEF: 40
EXP: 4200
Location: Mountains, Highlands
Setpiece: Inland Sea
Event
Level 20 Quest
Counts to God Kills
Immune to Stasis
Levitates Off of Ground
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
80 |
6 |
24 |
Piercing | ||
250 |
4 |
16 |
Piercing |
Phase One
The ship summons Beach Spectres and shoots cannonballs. It will occasionally say “Fire at will!” and shoot cannonballs only. It may also summon Vengeful Spirits to charge at you.
Phase Two
The ship summons Water Mines and shoots small and large cannonballs. It also occasionally summons Vengeful Spirit to charge at you. Beware that Water Mines can almost instantly kill you if caught in the middle of one.
Phase 3
The ship summons the Tempest Clouds. At this point, you must either stay in and attempt to safely circle around the ship and go for the kill quickly. Or, you run back onto the beach(and fight some Beach Spectres)before the Tempest Clouds start shooting at you. If you choose the latter, you will have to get the ship to come to the beach and shoot at it. Or, you can find the opening in the Tempest Cloud circle and get back in and start shooting it.
Spawns:
Beach Spectre
Tempest Cloud
Water Mine
Vengeful Spirit
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