Ghost Ship (Rev. 2)

Last updated: 12.0.0

This haunted vessel was beautiful yet hardy until Oryx came. He wanted the boat to take him to the site where his castle would be built. So he cursed it with some of his dark magic. This malevolent energy inflicted the ship and its crew to become ethereal specters. They swore their loyalty to Oryx and took him to the site where his castle was to be built (which is right next to the Manor of the Immortals, where Lord Ruthven became one of Oryx's generals).

Contents

Stats

HP: 42,000
DEF: 40
EXP: 4200
Location: Mountains, Highlands
Setpiece: Inland Sea

Event
Level 20 Quest
Counts to God Kills
Immune to Stasis
Levitates Off of Ground


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
80
6
24
Piercing
250
4
16
Piercing

Behavior

Phase One

The ship summons Beach Spectres and shoots cannonballs. It will occasionally say "Fire at will!" and shoot cannonballs only. It may also summon Vengeful Spirits to charge at you.

Phase Two

The ship summons Water Mines and shoots small and large cannonballs. It also occasionally summons Vengeful Spirit to charge at you. Beware that Water Mines can almost instantly kill you if caught in the middle of one.

Phase 3

The ship summons the Tempest Clouds. At this point, you must either stay in and attempt to safely circle around the ship and go for the kill quickly. Or, you run back onto the beach(and fight some Beach Spectres)before the Tempest Clouds start shooting at you. If you choose the latter, you will have to get the ship to come to the beach and shoot at it. Or, you can find the opening in the Tempest Cloud circle and get back in and start shooting it.

Reproduction

Spawns:
Beach Spectre
Tempest Cloud
Water Mine
Vengeful Spirit

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Drops:

Soulbound Drops:


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Tips and Strategies