HP Scaling (Rev. 1)

HP Scaling is a property that some monsters possess, which is designed to prevent steamrolling while still allowing for smaller groups to defeat them. If an enemy has HP Scaling, its HP will increase by a percentage of its base health multiplied by the number of players fighting it.

Different enemies will activate their scaling at different times in their lifetimes, sometimes upon spawning and sometimes after a delay. Enemies with HP Scaling will perform a player check every 20 seconds, and readjust their scaling if needed.

This is a list of all enemies with HP Scaling. Note that almost all enemies in the Realm scale at +10% Base HP per player in Realm, while almost all dungeon enemies scale with +20% Base HP per player in Dungeon. The exceptions are the Permafrost Lord (which has 20% scaling) and some of the Mad God Mayhem bosses (which have 10% but are not included here).

Realm Enemies

Enemy Base HP HP added per Player HP @85 Players
Cube God 10,000 1,000 95,000
Skull Shrine 10,000 1,000 95,000
Pentaract Tower 5,000 500 47,500
Eye of the Dragon 18,000 1,800 171,000
Grand Sphinx 50,000 5,000 475,000
Hermit God 50,000 5,000 475,000
Hermit God Tentacle 7,500 750 71,250
Ghost Ship 50,000 5,000 475,000
Lord of the Lost Lands 60,000 6,000 570,000
Lost Sentry 125,000 12,500 1,187,500
Biff the Buffed Bunny 80,000 8,000 760,000
Bonegrind the Undead Butcher 70,000 7,000 665,000
Permafrost Lord 120,000 24,000 2,160,000

Dungeon Enemies

Enemy Location Base HP HP added per Player HP @85 Players