HP Scaling is a property that some monsters possess, which is designed to prevent steamrolling while still allowing for smaller groups to defeat them. If an enemy has HP Scaling, its HP will increase by a percentage of its base health multiplied by the number of players fighting it.
Different enemies will activate their scaling at different times in their lifetimes, sometimes upon spawning and sometimes after a delay. Enemies with HP Scaling will perform a player check every 20 seconds, and readjust their scaling if needed.
This is a list of all enemies with HP Scaling. Note that almost all enemies in the Realm scale at +10% Base HP per player in Realm, while almost all dungeon enemies scale with +20% Base HP per player in Dungeon. The exceptions are the Permafrost Lord (which has 20% scaling) and some of the Mad God Mayhem bosses (which have 10% but are not included here).
Enemy | Location | Base HP | HP added per Player | HP @85 Players |
---|---|---|---|---|