Ivory Wyvern

Ivory Wyvern

The Ivory Wyvern is the final boss of the Lair of Draconis. Once you defeat the other four dragons, the central room transforms into his battle arena as the Altar of Draconis reveals itself to have been the Wyvern all along.

The Realm Eye says:

Oryx experimented with creating a fifth elemental dragon to control non-elemental magic.
He fused a Magic Sprite into a newly captured dragon, but since it was not born of stone like the other four, it went rogue.
After breaking free from Oryx’s control, the masterless dragon sought to hoard not just riches, but the powers of his brethren.
By inheriting all four dragon souls, the Ivory Wyvern could wield all four elements and control the land without Oryx or Limon to stop him.

Contents

Stats

HP: 100,000 (+20% [20,000 HP] per player in Dungeon)
DEF: 40
EXP: 16,000
Location: Lair of Draconis

Immune to Stasis
Immune to Stun
Immune to Paralyze
Immune to Dazed
Level 20 Quest

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
LOD White Shot
150
6.5
32.5

LOD White Blast
150
10
19
Pierces Players

LOD White Blast
125
6.5
21.125

LOD White Ball
125
8
20
Pierces Players

LOD White Blast
120
7.5
18.75
Pierces Players

LOD Black Ray
120
11
22

LOD Blue Storm
100
6.5
22.1
Boomerang

LOD Green Bullet
100
8.5
42.5
Pierces Players

LOD Red Big Fireball
120
7.5
18.25
Pierces Players

LOD Black Bullet
150
Pet Stasis for 3s
8
24
Pierces Players

LOD Blue Fireball
80
Slowed for 3s
8.5
20.25
Pierces Players

LOD Green Spine
85
Sick for 1s
7
17.5
Pierces Players

LOD Red Big Fireball
125
6
15
Pierces Players
Pierces Armor

LOD Black Bullet
120
7
18.25
Pierces Players

LOD Blue Fireball
70
Slowed for 3s
8
25.6

LOD Green Spine
125
9.5
23.75
Pierces Players

LOD Red Orb
75
7
17.5
Pierces Armor

LOD Black Spin
120
Pet Stasis for 3s
9
54
Parametric
Magnitude: 6

LOD Blue Blast
75
Slowed for 3s
6
12

LOD Green Bullet
100
3
9
Pierces Players

LOD Red Spinning Fireball
50
Armor Broken for 3s
5.5
11

LOD Black Spin
150
Pet Stasis for 3s
8
24

LOD Green Spin Ball
120
Sick for 3s
4.5
11.25

LOD Black Bullet
150
3
12
Pierces Players
LOD Blue Fireball
150
3
12
Pierces Players
LOD Green Ball
150
3
12
Pierces Players
LOD Red Orb
150
3
12
Pierces Players
LOD Red Big Fireball
100
Armor Broken for 2s
5.5
22
Pierces Armor
Passes Cover

Behavior

The Ivory Wyvern is initially known as the Altar of Draconis, a stationary object in the center of the Lair’s central room which provides announcements upon dragon selection and death (and sometimes chooses the next dragon at random). However, when all four dragons are slain, the Altar will taunt:
“You have freed the soul of the four elemental dragons! I am finally free from my prison!”
“At long last, I may consume their powers!

Shortly afterwards, the central room expands and becomes the Wyvern’s battle arena as the boss appears in the center of the room and taunts again before attacking.
“I owe you much, but I cannot let you leave. These walls will make a fine graveyard for your bones.”

Depending on which dragon was slain first, the Wyvern’s arena will differ.

  • If Feargus was killed first, the edges of the room will fill up with Miasma.
  • If Nikao was killed first, X-shaped pools of water will appear in the quadrants of the room.
  • If Pyyr was killed first, four square pits of lava will appear in the quadrants of the room.
  • If Limoz was killed first, impassible boulders will border the room, with four triangular sections pointing towards the center

Note: for convenience, behavior written in round brackets is variable depending on the second dragon killed (affects Ivory’s shots). They will be listed in the order of Feargus/Pyyr/Nikao/Limoz.

Phase 1

Taunt: “Thanks to you, I have determined Feargus/Nikao/Pyyr/Limoz to be the mightiest ally!”

1A

The statue of the final dragon killed awakens, becoming an invincible turret that persists for the remainder of the fight. Meanwhile, the boss chases players, firing 180-degree spreads of white spirals along with (spreads of fast purple rays/rings of large fireballs/180-degree spreads of blue boomerangs/spreads of green spines).

1B

After taking a bit of damage, the Wyvern goes invulnerable for a bit and starts firing radial bursts of white blasts, alongside (2-way shotguns of pet stasis shots/wide spreads of armor-piercing fireballs/rings of slowing blue fireballs/4-way bursts of sickening spines).

Phase 2

Taunt: “The elements are mine to control!”

2A

The Ivory Wyvern becomes invincible and throws a dragon soul to each inactive dragon statue in the room, activating them. While the statues attack players as stationary turrets, the Wyvern itself follows the same behavior it did at the start of Phase 1.

All three statues that were activated must be sufficiently damaged to deactivate them. When they are all deactivated, the Wyvern will taunt “My elemental barrier has vanished, what have you done?” and become vulnerable, but will continue using the same behavior.

2B

Once it takes a sufficient amount of damage, the boss will temporarily go invincible, retreat to the center of the room, and create a Mirror Wyvern in each corner of the arena. It will then resume the prior attack pattern, but the invincible Mirror Wyverns will now assist the boss with streams of high-damage white spirals.

2C

After taking some more damage, the Ivory Wyvern goes temporarily invincible and retreats to the middle of the stage, as the four Mirror Wyverns begin circling it tightly. The Mirror Wyverns will then begin firing streams of white blasts as they rotate around it, while the Wyvern proper fires (parametric pet stasis stars/2-way pairs of armor breaking fireballs/a 2-armed spiral of slowing blue blasts/rings of green spines)

Phase 3

Taunt (from each Mirror Wyvern): “Run little hero, as fast as you can!”
The Mirror Wyverns start chasing down players with shotguns of white spirals. The actual Ivory Wyvern is stationary and vulnerable, firing rings of (purple bullets/red orbs/blue fireballs/green balls) - all of these are functionally identical.

Phase 4

Taunt: “So you wish to fight your fate? Alright then, I will not hold back any longer.”
The Ivory Wyvern despawns the Mirror Wyverns, reactivates the three inactive dragon statues and begins firing a 5-armed spiral of white spinners, alongside (4-way pairs of converging purple shots/4-way giant fireballs/rings of slowing blue fireballs and spreads of blue blasts/shotguns of sick shots). Once all vulnerable statues are deactivated, the Wyvern becomes vulnerable.

Phase 5

Taunt: “Behold the glory of my true powers!”

5A

The Ivory Wyvern spawns four invincible Dragon Orbs in the corners of the room, which attack with shots corresponding to the third main dragon that was killed. It will then start chasing players, firing single white spirals alongside (rings of pet stasis stars/shotguns of armor piercing fireballs/converging triplets of blue bolts/spreads of sickening green spines).

5B

The Wyvern continues chasing, but fires rapid multi-directional shotguns of white blasts alongside (3-way pairs of purple shots/rings of armor-piercing red orbs/rings of slowing blue fireballs/rapid 4-way bursts of green spines).

5C

The Wyvern reactivates the dragon statues and spawns 3 Mirror Wyverns. The four of them will arrange themselves in a square formation within the room’s center, rotating positions every few seconds. Every time they rotate, the Wyverns will all fire several white spirals at the nearest player, with the real Wyvern also firing a ring of high-damage (purple bullets/red orbs/blue fireballs/brown rocks).

When all the statues are deactivated, all four Wyverns become vulnerable. Obviously, the real Wyvern is the one that must be killed to end the battle, but the Mirror Wyverns can also be slain to make the job easier.

Death

“You may have beaten me this time, but I will find a way to leave this place! And on that day, you will suffer greatly…”
All Dragon Orbs and Mirror Wyverns despawn, and all dragon statues deactivate permanently. The Wyvern goes invulnerable and moves to the center of the room, uttering a final warning as the room starts rapidly turning to gold. When the gold reaches the Wyvern, it will consume him, turning him into a golden statue.

The Wyvern will then become vulnerable for the last time. Upon his defeat, his petrified golden body will explode, scattering decorative pieces of gold everywhere and leaving his loot in tow.

Reproduction

Spawns:
Mirror Wyvern Mirror Wyvern
White Dragon OrbBlack Dragon OrbRed Dragon OrbBlue Dragon OrbGreen Dragon Orb Dragon Orbs
Assisted by:
Statue of Feargus Statue of Feargus
Statue of Pyyr Statue of Pyyr
Statue of Nikao Statue of Nikao
Statue of Limoz Statue of Limoz

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Drops

Tips and Strategies

Trivia

Some players have noted that oddly enough, Ivory Wyvern drops rare reptile eggs at a much higher rate than other dungeon bosses. Whether this is intentional or a coincidence is unconfirmed.

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