|Last updated: Release X32.5.0|
Janus the Doorwarden is the secret boss of Oryx’s Castle. The boss is located in the area above the Stone Guardians. The area opens after the players destroy every single Suit of Armor in the castle halls. Upon death, Janus turns into a portal to the Court of Oryx, where portals to Lair of Shaitan, Puppet Master’s Encore, Cnidarian Reef, and Secluded Thicket can be found.
|The Realm Eye says:|
The Court of Oryx was created to allow Oryx’s shadowy cabal to meet more easily, but it needed a guardian to keep unwanted mortals out.
Oryx, in a drunken stupor, pulled the door leading to the court out of the stone walls and breathed sinister life into it, turning it into Janus the Doorwarden.
Oryx sealed Janus itself behind a wall of stone to be safe, although as a god of doorways it can easily pry the wall open should some intruders vandalize the castle.
HP: 100,000 (+20% [20,000 HP] per player in Dungeon)
Location: Oryx’s Castle
Immune to Paralyze
Immune to Stun
Immune to Stasis
Immune to Dazed
|Aesthetics||Damage||Condition effects||Speed (tiles/sec)||Range (tiles)||Comments|
|55||5.5||9.35|| Shots boomerang
|50||5.5||19.25|| Shots boomerang
Pierces through Players
Janus will be in a room behind the Stone Guardians’ that is normally blocked off. It will only open if all the Suits of Armor (not Haunted Armors) are destroyed. All players in the castle will know when all the Suits of Armor are destroyed by Janus performing a unique taunt:
“You thrash His Lordship’s castle, kill his brothers, and challenge us. Come, come if you dare.”
A short time after a player enters his chamber, he will awaken, signified by another taunt:
“You bear witness to Janus, Doorwarden of Oryx. You will soon regret your decisions, your soul sealed away - forever.”
Taunt: “Keys, protect your master.”
Janus will spawn 4 Keys of Light and 4 Keys of Darkness in various preset positions along the edge of the room that fire radial armor pierce bullets. He will meanwhile be firing armor-piercing boomerangs in a 10 star pattern. He is invulnerable in this phase. Do not stand where the keys spawn as it is an instakill.
After several seconds have passed, he will move to Phase 2.
Janus will pull any keys that are still alive towards him and will stop shooting. The Keys will then fire a random spread of bullets in a radial pattern. He is also invulnerable in this phase. The Keys will heal Janus for 2,000 HP each every other time he pulls them towards himself.
After a few seconds, he reverts back to Phase 1.
If at any time during Phases 1 and 2 are all his keys destroyed, he will transition to Phase 3.
Taunt: “Laughable attempt. I will erase you from this world.”
“You think that disabling the keys will stop me?”
“I shall never open to the likes of you!”
“I will protect the Court of Oryx with my life!”
Once his keys are destroyed he will become vulnerable and put a flashing hourglass pattern on the ground which will indicate were he will shoot that lasts for a few seconds. He will then fire a massive wave of armor-piercing boomerangs that deals devastating damage to anyone still standing in the hourglass. Note that he will always start shooting to the top and bottom and then to the left and right. After shooting both ways twice he will switch to phase 1 again if he hasn’t taken enough damage.
Note: Do not fight this boss if you are experiencing lag as the sheer number of projectiles in this phase are very likely to kill you.
Taunt: “I AM THE DOORWARDEN! YOU SHALL NOT ENTER!”
“Sorcery! Brutality! I will not falter!”
“I cast you off, fools! Do not come near.”
Once his health is low, Janus will begin rapidly alternating between firing 2-way shotguns of boomerangs along the vertical and horizontal axes, all while spawning Keys of Light and Keys of Darkness, which rotate around him while firing radial bursts. He is invulnerable for the first few seconds of the phase.
Taunt: “I…I am dying. I…I have failed…”
Janus turns into the entrance to the Court of Oryx. After his death, all Keys will self-terminate and his loot will drop above the portal.
Key of Light
When areas of the floor begin flashing red, quickly move to the spaces (but not too quickly) where the floor does not flash. The red floor tiles indicate where the boss is about to attack. Do not be too hasty to move out of the red however as if you are not watching you are likely to run into the shots Janus has previously shot that are boomeranging back. Staying within the red areas or being too hasty to leave the red areas could result in a quick death, even for maxed players.
Janus’ final phase is fast, but leaves room to weave between his bursts of shots. Weaving in a figure-eight pattern can help the player avoid all of Janus’ shots, but they still have to beware of the Keys.
A interesting thing to note is that the Keys of Light and Darkness are different. While their shots are the same, the Key of Darkness has more health (6,000 base to the other’s 3,000 base), while the Key of Light has more defense (50 compared to the other’s 20). You may want to switch weapons to deal with them accordingly, although this is only really necessary during solo fights or fights with few people.
Before release 32.4.1, the sprite originally looked like this:
In Roman mythology, Janus was the god of beginnings and transitions, and presided over passages, doors, gates and endings. This is represented in the name Janus the Doorwarden. He was also depicted having two faces looking opposite ways, one towards the past and the other towards the future. This is represented by the two keys Janus spawns, the Key of Light and the Key of Darkness. source