Last updated: Exalt Version 220.127.116.11 (Sep 2021)
The Killer Bee Queen is the boss of The Nest.
|The Realm Eye says:|
Possibly the greatest mistake out of the entire pantheon of great mistakes made by Dr. Terrible was the creation of the Killer Bee Queen.
Tasked with making Hives more impenetrable from adventurers, he had experimented with Pure Evil, the concentrated darkness that inundated the Void.
The Queen Bee, consumed by Pure Evil, became the puppet of a much greater diabolical force.
Immune to Stasis
Immune to Paralyzed
Immune to Stunned (conditional)
Immune to Dazed (conditional)
Levitates off Ground
Counts towards Beast Kills
Counts towards God Kills
|Aesthetics||Damage||Condition effects||Speed (tiles/sec)||Range (tiles)||Comments|
|100||8.5||9.5|| Ignores defense of target
Shots hit multiple targets
|130||Exposed for 4s||7.5||9.75||Ignores defense of target|
|100||Paralyzed for 1.4s||7.5||9.75||Shots hit multiple targets|
|140||Dazed for 3s||5.5||7.15||Ignores defense of target|
|100||Silenced for 4s||8.5||11.05|
|120||Pet Stasis for 4s||8||10.4|
|0||Armor Broken for 3s||14||9.8||Shots hit multiple targets|
|0||Pet Stasis for 3s||3||10.5|
|90||Pet Stasis for 4s||6||10.5||Shots hit multiple targets|
|90||Paralyzed for 0.8s||4.5||9||Shots hit multiple targets|
|70|| Paralyzed for 0.8s
Dazed for 3s
|2.5||10.63||Shots hit multiple targets|
|90||Armor Broken for 6s||4||9|| Ignores defense of target
Shots hit multiple targets
|80|| Quiet for 2s
Pet Stasis for 6s
|6||9.54||Shots hit multiple targets|
|80||Curse for 3s||5.5||11||Shots hit multiple targets|
|200||8||9.6|| Ignores defense of target
Shots hit multiple targets
|120|| Pet Stasis for 5s
Weak for 3s
|4||10||Shots hit multiple targets|
|150||Dazed for 3s||8||9.6||Shots hit multiple targets|
|100||Silenced for 4s||7||9.1||Shots hit multiple targets|
|90||Paralyzed for 0.6s||5||10||Shots hit multiple targets|
|90||Pet Stasis for 4s||4||6|| Ignores defense of target
Shots hit multiple targets
|130||Exposed for 10s||3.5||10.5||Ignores defense of target|
|100||Paralyzed for 1.4s||4.5||9||Shots hit multiple targets|
|100||Exposed for 10s||5||11|
|130||Slowed for 0.8s||5||10|| Ignores defense of target
Shots hit multiple targets
|80||Confused for 3s||Radius: 2|
|80||Armor Broken for 3s||Radius: 2|
|100||Dazed for 2s||Radius: 2|
|120||Dazed for 2s||Radius: 3|
|175||Dazed for 3s||Radius: 2|
|80||Quiet for 1s||Radius: 2|
The Killer Bee Queen is found in a circular room with a pool of Killer Honey in the middle and Maggot Eggs along the edges. She is initially protected by a squad of assorted Killer Bees, and any Soldier Bees that enter the room will abandon their normal behavior to protect the Queen, orbiting her while healing her and attacking enemies. Once closely approached, she will flash white for a few seconds before attacking. She gains a few seconds of invulnerability when switching phases.
Note that although she is not normally immune to Stun and Daze, she will gain conditional immunity during many of her attacks, particularly Stun immunity. Some phases where she’s vulnerable will be noted below.
The Queen switches between circling the room and circling the pond of Killer Honey in the middle, throwing radial spreads of Quieting Blue Bombs around it while throwing targeted Dazing White Bombs at players. In addition, it fires directed spreads of Large Blue/Red Stingers and Small Yellow Stingers at nearby players. Watch out, as it may sometimes look like the Queen is firing only 3 stingers, but in fact that is 9 shots with each color stinger stacked ontop of each other.
Note that the Queen is vulnerable to Stun for the duration of this phase.
At 90% HP, the bridge to the boss room and the outer areas of the boss room itself slowly flood with Killer Honey, limiting the ground in the boss room to a small ring around the Queen.
The Queen herself will alternate between the following attacks:
For each color, she also spawns in a number of the respective Killer Bees, which despawn when she switches attacks. She is invulnerable in between attacks.
At 75% HP, the Queen despawns all Killer Bees and moves to the center of the room, flashing white. She then becomes stationary and begins firing a messy omnidirectional barrage of Red, Blue, and Yellow Balls along with Slowing bees, occasionally lobbing White Bombs along the cardinal/intermediate directions. Every 7 seconds and at the start of the phase, she fires an unavoidable wave of Red Glaives that do no damage but Armor Break for 7 seconds: essentially meaning that you’re permanently Armor Broken for this phase.
The barrage looks randomized, but it actually follows a distinct pattern:
Note that the Queen is vulnerable to stun while she is flashing white, meaning the initial blasts of the phase can be avoided.
At 60% HP, the Queen begins to slowly circle counter-clockwise in the center of the room while firing 4-directional spreads of Yellow, Red, and Blue Glaives at a rapid pace. Each one is aimed at a different angle so that it cannot be dodged just by standing still. It is imperative to dodge the yellow shots as they will paralyze you and make you tank half of the next wave.
At 45% HP, the entrance tiles starts to harden further, acting as walls - though shots can still travel over them. Standing on a changing tile will disconnect the player. The Queen spawns in a number of Killer Bees of all colors and begins using colored attacks again. Like before, every time she uses a colored attack she spawns in a group of the respective color Killer Bee.
Once again, the Queen is vulnerable to Stun for a few seconds during every color switch.
At 25% HP, the Queen despawns all Killer Bees, moves back to the center of the room while flashing red, and spawns 3 Killer Bee Nests along the edges of the room which attack with different colored bullets that inflict different status effects. The Nests will turn vulnerable during the attack and can be destroyed, though this will alter how the fight proceeds (see notes below). The Queen herself will be stationary and invulnerable while firing a 2-way shot-machinegun of Small Red Stingers that rotates clockwise for 29 seconds, with two gaps in the rotation. The shot-machinegun is initially aimed at the top and bottom of the room and will expand over the first few seconds to cover the top-right and bottom-left corners of the room, meaning players should start in either the top-left or bottom-right to avoid this attack. This attack is extremely dangerous and most likely instant death if not avoided.
The 3 Nests will periodically spawn Small Worker Bees and gradually swell in size until they break open to reveal three Adolescent Beehemoths, each spawning the one with corresponding color, which then join the Queen for her last phases.
A few things to note:
The Queen swells in size and reverts to colored attacks by flying to the respectively colored Nest and charging a bit before firing, although now the Adolescent Beehemoths protect her while firing back at players.
During this phase, the dead Nests will fire their radial attacks constantly. Also, both the Beehemoths and the Queen will have periods of invulnerability, and the Beehemoths will heal for 7,500 HP up to 3 times as their health decreases. The Beehemoths also heal the Queen every 10 seconds, with the amount depending on the number of players in the boss room when the Beehemoths are spawned.
At 12.5% HP, the Queen returns to the center of the room and begins to fire slow, radial bursts of Large Red Stingers, Small Yellow Stingers, Blue Balls, Hive Range Shots, and all her Glaives. The Adolescent Beehemoths orbit her closely, firing radial stingers and spreads of Glaives at players, and they will cease healing the boss if her HP decreases further. This phase lasts until her death, upon which she drops her loot, the Killer Honey turns into solid ground, any remaining Beehemoths wander around for a few seconds while flashing white before self-destructing into rings of shots, and the dead Nests stop firing.
The Queen, as well as the Beehemoths, are vulnerable to Stun during this phase, making it exceptionally easy so long as the Quiet-inflicting shots are avoided.
One nightmare of an adversary, the Killer Bee Queen is among one of the most difficult bosses in the game as of now, with a huge number of deadly attacks, high HP, and complex behavior. Don’t count on your ability to tank the shots: you must dodge everything to the best of your ability or you will die.
Keep in mind that all of her are color-coded into three categories: blue shots inflict Pet Stasis/Weak/Silence/Quiet, yellow shots inflict Paralyzed/Dazed/Slowed, and red shots inflict Armor Broken/Curse/Exposed along with having the highest tendency of piercing armor.
The Bee Queen inflicts an absolutely massive number of status effects, and dodging every shot is nearly impossible due to the bullet density of her attacks. Any abilities that can dispel status effects are incredibly useful, as only one of the Queen’s shots inflicts Quiet.
Although usually easy to avoid, the Red Bombs from Red Phase 1 are a source of Confuse. Staying in front of the queen will make them miss you entirely, which may bee hard to perform in a group; keep a close eye out lest you walk right on top of her!
Be wary of when she is firing her shotgun of Red Hive Shots in Phase 4: each one inflicts 200 unblockable damage, meaning that tanking the shotgun will result in 600 armor-piercing damage: enough to severely injure any character. Getting Cursed will increase this shotgun's damage capacity to 720 damage, enough to instantly kill lower-health classes.
A very dangerous phase is when the Queen begins firing her 2-way shotmachinegun, nicknamed the stinger phase. Staying in the attack for more than a few seconds at a time is almost always lethal, and the shots rotate deceptively quickly. Make sure you stay in the opening the spreads provide while avoiding hits from the Killer Bee Nests around her. Additionally, keep focus on the Small Worker Bees as well, to prevent them from Slowing you. Combined with the lower move speed on hardened honey, it can easily lead to your demise.
For her nest phase, the 3 Nests can be broken, but that will cause one of the remaining nests to spawn an additional Adolescent Beehemoth to make up for it. If 2 nests are broken, the phase prematurely ends and the last one spawns 3 Adolescent Beehemoths of that color. With this, it is possible to control what types of Beehemoth show up, so target the ones that you do not want to face, and leave the one that is the least dangerous. This strategy only works with a decently sized party, as a large amount of damage is required to break the nests in time.
Generally, leaving the blue Nest is the best option, because even though the Adolescent Blue Beehemoths can greatly limit your damage with Weak and Quiet while nullifying pets, the Curse, Armor Break, and Paralyze from the Red/Yellow ones are arguably much more dangerous.
For the phases after the needle phase, the destroyed nests will continue to fire short-range radial bursts of projectiles. Remember to avoid them, since sitting on them will hurt.
While this doesn’t really have to do with the fight itself, it is usually worth your time to attack the Adolescent Beehemoths she spawns. They can drop Dexterity and the powerful UT Beehemoth Armor at a moderately low rate.
A (now patched) bug with the Exposed debuff was that, when inflicted on players, it did not display any text.
For Easter 2018, the sprite of Killer Bee Queen was changed to the first version of the boss (displayed below). This design turned out to be terrible and was used as a joke throughout the development process. It’s known as King Bee, in reference/contrast to the Queen Bee.
Currently this boss inflicts the highest number of status effects in the game. It is also the first boss to inflict the Exposed debuff on players.
The Killer Bee Queen is internally referred to as the King Bee in the XML.