Kogbold Flying Machine

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Last updated: Exalt Version 3.3.3.0 (Feb 2023)
Kogbold Flying Machine

The Kogbold Flying Machine is a miniboss that is found in the Kogbold Steamworks. It guards the room in which the Factory Control Core resides.

Contents

Stats

Base HP: 65,000 (Boss Adaptive Scaling Boss Adaptive HP Scaling)
DEF: 40
EXP: 23,600
Location: Kogbold Steamworks

Quest Boss

Immune to Stasis
Immune to Stun
Immune to Slow
Immune to Paralyze

Counts towards God Kills

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Combat

Attacks

Aesthetics Damage Condition effects Speed (tiles/sec) Range (tiles) Comments
KSW Flame Wave
150
6
12
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
KSW Red Arrow
175
3.5
28
Piercing Shots hit multiple targets
KSW Classic Bullet
125
Grey Down Arrow Exposed for 2s
4.5
22.5
Piercing Shots hit multiple targets
KSW Red Wave
200
10,5
8.4
Piercing Shots hit multiple targets
KSW Floating Mine
225
4
16
Piercing Shots hit multiple targets
KSW Fire Ball
100
2.5
11.5
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
KSW Classic Bullet
125
Grey Down Arrow Exposed for 2s
0
?
Piercing Shots hit multiple targets
Acceleration: 10 tiles/sec2 after 0.15s
Max. Speed: 40
KSW Red Wave
175
5
30
Piercing Shots hit multiple targets
KSW Yellow Wave
150
4
?
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Turning: 180 degrees/sec

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Behavior

The Kogbold Flying Machine is found in a small circular room right before the locked door to the Factory Control Core, which is lined with hazardous Steam Vents. When first approached, the Flying Machine will initiate combat after a short delay.
“I will not let you reach the core!”

In combat, the Flying Machine cycles randomly through the following attacks, switching between attacks on a timer or when enough damage is taken. It appears to gain some invulnerability if an excessive amount of damage is dealt to it in a short time.

Chase

Taunt: “I’ll run you down!”
The Flying Machine chases after the target while firing pairs of red waves and rings of slow mines that clutter the arena during the chase.

Fireball Charge

Taunt: “You think you can keep up with me?”
The Flying Machine charges in a straight line at the target, shooting flames perpendicular to its movement and leaving behind a trail of flames that deal continuous damage and inflict Gold Four Pointed Star Armor Broken and Grey Down Arrow Exposed. Every time it touches a wall, it will readjust its aim to the nearest target before charging again.

Missile Barrage

Taunt: “Missile Barrage!”
The Flying Machine becomes Wooden Shield Armored and chases players while firing rings of turning gold waves and rapidly spawning Seeking Missiles that chase players. If a Missile gets close to a player, it will flash white before exploding into a ring of shots.

Bullet Barrage

Taunt: “Spray and Pray!”
The Flying Machine moves to one end of the room and fires an oscillating barrage of slow red orbs in front of itself, while also firing spreads of waves behind itself to catch anyone hiding behind it. It will repeat this several times at different ends of the room.

Circling

Taunt: “Evasive Maneuvers!”
The Flying Machine circles around the room, firing spreads of red waves and rings of red arrowheads.

Upon its death, the door to the last chamber of the Kogbold Steamworks will open, granting access to the main boss of the dungeon.

Advanced Steamworks

In the Advanced Kogbold Steamworks, the Kogbold Flying Machine’s arena will have Steam Vents that activate on a timer, alternating between covering the outer and inner sections of the arena.

Reproduction

Spawns:
Seeking Missile Seeking Missile
Mechanical Flame Mechanical Flame

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Drops

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Tips and Strategies

This page is currently a work in progress.

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