Limon the Sprite Goddess

Last updated: Exalt Version 2.1.0.0 (Oct 2021)
Limon the Sprite Goddess (Fire) Limon the Sprite Goddess (Darkness) Limon the Sprite Goddess (Ice) Limon the Sprite Goddess (Magic) Limon the Sprite Goddess (Nature)

Limon the Sprite Goddess is the boss of the Sprite World.

The Realm Eye says:
Limon is the mother of all sprites. Her sovereign control of the environment demands respect, even from her adversaries.
Even Oryx begrudgingly complies with Limon’s requests to not excessively harm nature, for he knows that her full power being unleashed would be cataclysmic.

Contents


Stats

Base HP: 12,000 (Boss Adaptive Scaling Boss Adaptive HP Scaling)
DEF: 16
EXP: 2,000
Location: Sprite World

Quest Monster

Levitates off Ground

Immune to Stasis

Counts towards God Kills
Counts towards Nature Kills

Back to top


Combat

Attacks

Aesthetics Damage Condition effects Speed (tiles/sec) Range (tiles) Comments
Prejudice Pulse 70 8 18.4 Piercing Shots hit multiple targets
Orange Sprite Line 70 3.5 20.78 Piercing Shots hit multiple targets
Acceleration: 14 tiles/sec2 after 0.5s
Max. Speed: 12
Blue Sprite Bolt 75 0.5 21.15 Piercing Shots hit multiple targets
Acceleration: 10 tiles/sec2 after 0.7s
Max. Speed: 4.5
Orange Sprite Bolt 90 2 12 Piercing Shots hit multiple targets
Acceleration: 40 tiles/sec2 after 1s
Max. Speed: 11
Boomerang Shots boomerang
Orange Sprite Magic 65 8 8.79 Piercing Shots hit multiple targets
Acceleration: -5 tiles/sec2 after 0.3s
Min. Speed: 1
Amplitude: 0.5
Frequency: 4
Faces Direction
Rainbow Sprite Line 105 2 12 Piercing Shots hit multiple targets
Acceleration: 40 tiles/sec2 after 1s
Max. Speed: 11
Boomerang Shots boomerang
Cyan Sprite Twirl 75 4 20.72 Piercing Shots hit multiple targets
Acceleration: 14 tiles/sec2 after 0.5s
Max. Speed: 10
Green Sprite Twirl 115 0 19.84 Piercing Shots hit multiple targets
Acceleration: 3 tiles/sec2 after 1s
Max. Speed: 7
Rainbow Sprite Blast 100 9 26.21 Armor Piercing Ignores defense of target
Acceleration: -15 tiles/sec2 after 0s
Min. Speed: 6.5

Attacks (Limon Element)

Aesthetics Damage Condition effects Speed (tiles/sec) Range (tiles) Comments
Purple Sprite Bolt 50 7 20.7 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Purple Sprite Bolt 50 7 11.2 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Rainbow Sprite Star 80 6 9.99 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Acceleration: -1.8 tiles/sec2 after 0s
Min. Speed: 0
Rainbow Sprite Star 80 6 6.66 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Acceleration: -2.7 tiles/sec2 after 0s
Min. Speed: 0
Rainbow Sprite Star 80 6 3.59 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Acceleration: -5 tiles/sec2 after 0s
Min. Speed: 0
Cyan Sprite Bolt 50 9 14.85 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Faces Direction
Amplitude: 1
Frequency: 1
Green Sprite Beam 40 4 11.2 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Green Sprite Line 80 2 20 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Black Sprite Beam 35 4 11.2 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Cyan Sprite Beam 30 4 11.2 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Blue Sprite Beam 20 Red Down Arrow Slowed for 1.6s 4 11.2 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Cyan Sprite Bolt 50 9 14.4 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles

Behavior

Limon is initially found on a square platform of black tiles, bordered by 4 conveyor belts that move in a clockwise pattern. When approached, Limon will flash red and attack, as four Limon Elements in the corner of the arena create a border of pink shots around the edge.

However, if no sprites were killed before Limon was activated, she will instead slowly follow players, staying vulnerable. When attacked, she will start the fight as normal, on top of creating 5-6 portals that summon a large number of assorted regular and Greater Sprites before attacking.

Phase 1

Limon cycles between the following patterns:

  • Remaining in the center of the room, firing 3-way bursts of orange lasers. She initially fires one shot per burst, and every subsequent burst increases this number by 1, resetting after 5.
  • Repeatedly dashes at the player in an attempt to circle them, firing pairs of orange lasers aimed at them and additional lasers perpendicular to the originals.
  • Armors herself and remains still, firing a 2-armed clockwise spiral of orange lasers.

If Limon cannot detect a target, she will remain still and fire rings of orange waves until she finds a target again.

Phase 2

At 70% HP, Limon briefly goes invulnerable and transforms, changing color and transforming the arena. She will randomly choose one of four possible transformations, each corresponding to an elemental Sprite within the dungeon:

  • Magic Form: Limon turns a light teal color. The arena transforms into a vaguely flower-shaped arrangement of red conveyor belts moving to the right. Limon will randomly move between the corners of the map, stopping to fire a rapid 5-armed spiral of teal crescents upon arrival. The Limon Elements replace their border shots with solid blue “rays”, and will fire streams of wavy teal bolts to diagonally bisect the map every time Limon moves (alternating between the two possible bisections).
  • Ice Form: Limon turns blue. The arena transforms into two bands of blue conveyor belts moving upwards. The Limon Elements replace their border shots with solid blue rays that inflict Slow, and also start firing dense walls of slowing blue crescents, each one having gaps to dodge through. Limon herself will be patrolling back and forth in the bottom half of the platform, firing accelerating blue bolts diagonally from her position.
  • Nature Form: Limon turns green. The arena transforms into a solid floor of green conveyor belts moving down, with nine evenly-spaced small stationary platforms in a grid pattern. The Limon Elements replace their border shots with solid green rays, and start sporadically firing slow green beams towards the center of the arena. Limon will circle around the arena clockwise, leaving behind a trail of stationary green crescents that accelerate toward the target’s position.
  • Darkness Form: Limon turns black. The arena transforms into a diamond pattern of conveyor belts moving to the left. The Limon Elements replace their border shots with solid streams of black bullets, and also start periodically firing stagnating shotguns of rainbow-colored stars. Limon will chase the player, firing 3-round shotguns of rainbow bolts behind her which, after flying backwards for a bit, abruptly reverse direction and shoot out in front of her.

Phase 3

At 40% HP, Limon reverts to her original form as the platform turns into a double-layered ring of conveyor belts, the outer layer moving clockwise and the inner layer moving counterclockwise. The Limon Elements resume their original border pattern and start periodically firing streams of pink bolts along the diagonal axes to divide the platform into 4 quadrants.

Limon herself will be periodically moving between these 4 quadrants, firing pairs of wavy orange shots. Every time she switches quadrants, she will fire a ring of fire bolts that collapses on itself before firing outwards, as well as a single aimed rainbow blast that deals heavy armor piercing damage.

When Limon is killed, the Limon Elements deactivate and the boss arena turns into a plain black square.

Reproduction

Spawns:
Limon ElementLimon Element (x4)

Back to top


Drops

Back to top


Tips and Strategies

TBA

Back to top


History

Before Exalt Version 1.4.0.0 (Mar 2021), Limon had a vastly different fight and the following sprite:
Limon the Sprite Goddess (old)

The Staff of Iceblast (reskin of Staff of Extreme Prejudice) previously dropped from Limon, in winter 2016-17 only.

Back to top