Mad Javelin

Mad Javelin Mad Javelin Oryx’s most versatile bowmen receive javelin training, requiring a steady hand and perfect focus to inflict devastating damage.

Tier UT (Limited)
MP Cost 120
On Equip +10 ATT, -3 DEX
Effect(s) On self: ATT^ ATT boost (+5 ATT) for 2 seconds
Mental Click: On ability use, 33% chance of additional ATT^ ATT boost (+10 ATT)
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Shots 1
Damage 800–1300 (average: 1050)
Projectile Speed 20 tile(s)/second
Lifetime 0.75 second(s)
Range 15 tiles
Cooldown 3 second(s)
Fame Bonus 5%
Soulbound Soulbound
Feed Power 700

Obtained Through Consuming a stack of 15 Shards of the Intern
Exchanging a stack of 30 Shards of the Intern at The Tinkerer

Notes
Part of the Agents of Oryx Abilities.

This “Quiver” deals extremely high damage that is only exceeded by the Quiver of the Shadows and Quiver of Shrieking Specters. But unlike those two, which require the player to be very close to a foe to deal max damage, the Javelin can deal its full damage from very far away. It pays for this with the highest MP cost of any quiver along with a 3 second cooldown, meaning that every shot with this ability counts - the single shot also makes aiming somewhat difficult, although it has a higher projectile speed than other Quivers to mitigate this.

It’s also worth noting that it gives a huge +10 ATT just by equipping it, while giving an additional +5 for 2 seconds on use (which can increase to +15 if you get lucky) - combined with Archer’s 75 base ATT and some damage boosting gear, it works wonders for increasing damage output. Although it slightly lowers DEX, this can often be ignored, or mitigated with fast-firing weapons.