|Oryx’s most versatile bowmen receive javelin training, requiring a steady hand and perfect focus to inflict devastating damage.|
|On Equip||+10 ATT, -3 DEX|
|Effect(s)||On self: ATT boost (+5 ATT) for 2 seconds
Mental Click: On ability use, 33% chance of additional ATT boost (+10 ATT)
Shots hit multiple targets
Shots pass through obstacles
|Damage||800–1300 (average: 1050)|
|Projectile Speed||20 tile(s)/second|
|Dismantling Value||30 / 40|
|Obtained Through||Consuming a stack of 15 Shards of the Intern
Exchanging a stack of 30 Shards of the Intern at The Tinkerer
Part of the Agents of Oryx Abilities.
This “Quiver” deals extremely high damage that is only exceeded by the Quiver of the Shadows and Quiver of Shrieking Specters. But unlike those two, which require the player to be very close to a foe to deal maximum damage, the Javelin can deal its full damage from very far away. It pays for this with the highest MP cost of any quiver, along with a 3 second cooldown, meaning that every shot with this ability counts. The single shot also makes aiming somewhat difficult, although it has a higher projectile speed than other Quivers to mitigate this.
It’s also worth noting that it gives a huge +10 ATT just by equipping it, while giving an additional +5 for 2 seconds on use (which can increase to +15 if you get lucky) - combined with Archer’s 75 base ATT and some damage boosting gear, it works wonders for increasing damage output. Although it slightly lowers DEX, this can often be ignored, or mitigated with fast-firing weapons.
|Agents of Oryx Abilities|
|Limited Edition Quivers|