Messengers of Oryx

Last updated: Exalt Version 2.2.4.0 (Mar 2022)
Messenger of Wrath Messenger of Pride Messenger of Envy Deactivated Messenger

The Messengers of Oryx (individually known as the Messengers of Wrath, Pride, and Envy) of are three enemies found in Oryx’s Sanctuary. They play a key role in the boss fight against Oryx the Mad God 3.

Contents


Stats

Base HP: 75,000 (Boss Adaptive Scaling Boss Adaptive HP Scaling)
DEF: 60
EXP: 0
Location: Oryx’s Sanctuary

Immune to Stasis

Counts towards Structure Kills

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Combat

Attacks

Aesthetics Damage Condition effects Speed (tiles/sec) Range (tiles) Comments
O3 Black Bolt 80 Weak Icon Weak for 2s 7 17.5 Piercing Shots hit multiple targets
O3 Black Bolt 110 Weak Icon Weak for 4s 7 17.5 Piercing Shots hit multiple targets

Behavior

Taunts:
On activation:

  • Messenger of Wrath: “Our lord will bring you to your knees!”
  • Messenger of Pride: “The eminence of Oryx is eternal!”
  • Messenger of Envy: “Tremble in awe at the power you witness!”

On deactivation:

  • Messenger of Wrath: “Oryx will show no mercy for such insolence toward his grandeur!”
  • Messenger of Pride: “You will not keep my barrier down for long!”
  • Messenger of Envy: “Lord, my protective spell has been shattered!”

Note that they will not always taunt upon activation/deactivation.

The three Messengers of Oryx are found in Oryx 3’s boss arena, and will activate when the fight begins. While they are initially passive, Oryx 3’s defenses will be greatly strengthened while they are active. He will be Invulnerable with 3 Messengers active, Armored with 2, regular with 1, and Armor Broken with none. After he performs his first Celestial Phase, he will be Invulnerable with 2 or 3 active, Armored with 1, and regular with none. Messengers do not have to be killed to deactivate them, as they will deactivate if damaged enough.

However, they will reactivate after some time has passed, briefly flashing red before doing so. Active Messengers will be holding one of the Oryx Runes and inactive Messengers will not be holding one.

Partway through Oryx’s fight, they will start to fire rings of Weakening shots. Later in the fight, they will start firing these shots in greater number, while also boosting the damage and debuff duration of their attacks.

When Oryx 3 enters his dying animation, the Messengers will all despawn.

Reproduction

Protects:
Oryx the Mad God 3Oryx the Mad God 3

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Drops

None

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Tips and Strategies

Deactivate these by damaging them enough as soon as you can. The fight with Oryx 3 will go significantly faster if he is Armor Broken (or has normal DEF post-Celestial Phase).

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Trivia

Each messenger, when active, holds one of the Oryx Runes needed to access Oryx’s Sanctuary, suggesting that the runes players used to reveal the entrance are now being used to protect Oryx.

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