Mystic Class Guide

Overview

Introduced in Build 111, the Mystic is a support-oriented staff class focused on using her ability to both manage hordes of enemies and provide extra DPS for the group. In Exalt 1.1.0.0, the Mystic was changed, gaining better offensive stats and WisMod, though tiered orbs lost their Berserk.

Stats and Equipment

The Mystic has a balanced spread of DPS stats, having 65 ATK and DEX, providing decent damage output. She also has 60 SPD for decent mobility, and 385 MP and 75 WIS to bolster her ability’s potency. Unfortunately, similar to most robe classes, she is fragile, offering only 670 HP, 25 DEF and 40 VIT for survivability.

Weapon

The Mystic’s weapon of choice is the Staff. Tiered staves are long-ranged weapons firing two shots in a sine wave pattern. Most of the UT/ST staves sacrifice the consistency and/or damage for specialization. Because of this, most players use tiered staves as main weapons.

Staff of the Cosmic WholeStaff of the Vital UnityStaff of the Fundamental Core
Tiered staves should be the main weapons for a Mystic due to their consistency and high damage output.

The Staff of the Cosmic Whole is a solid pick due to its decent damage output, range, and availability. However, the Staff of the Vital Unity, while much more expensive, has higher damage output. The Staff of the Fundamental Core has the highest damage output out of all tiered staves, but is much harder to obtain, as it drops from Oryx the Mad God 3, and is also Soulbound.

Staff of Extreme Prejudice
The Staff of Extreme Prejudice is a very unique staff that shoots 10 radial bullets from the characters. You will need to sit on enemies to max your damage output. It is very useful in places where you can safely sit on enemies for massive damage, such as Oryx the Mad God 3.

Staff of EsbenStaff of Unholy Sacrifice
These staves are mainly used for clearing groups of enemies, as the shots pierce through enemies.

The Staff of Esben is similar to tiered staves, with the only difference being the shot pattern. This staff is good for consistency with clearing hordes. The Staff of Unholy Sacrifice is much more interesting however, as it shoots in a wide cone backwards. This staff is good for clearing down hordes while rushing, especially with the Orb of Conflict, although one must need to get used to the quirky nature of this staff.

Tezcacoatl's TailSquaroid Staff
These staves are useful against high-defense targets, as the shots ignore the defense of the enemy.

The Tezcacoatl’s Tail boasts high damage per shot and a long 9 range, similar to tiered wands. However, its slow fire rate brings its DPS down. The Squaroid Staff boasts a high fire rate and decent damage per shot, beating the Cosmic Whole. However, its main drawback comes from the quirky shot pattern, as the shots have a delay before reaching its target.

S.T.A.F.F.Corruption TetherSuperior
These staves are other decent alternatives for high-tiered staves, boasting similar damage output and/or consistency.

The S.T.A.F.F. boasts high base DPS, beating the Fundamental Core. However, as a burst weapon, it does not benefit from fire-rate increasing buffs (i.e DEX↑ DEX boost, Red Sword Berserk). With Berserk, the Fundamental Core beats this staff entirely. The Corruption Tether, unlike most staves, fires only one shot at lower range. This staff, however, beats out Cosmic Whole entirely, and even Vital Unity and Fundamental Core at low-mid defense. Superior is different from the previously mentioned staves, firing four shots at lower range. This staff is effective against Gold Four Pointed Star Armor Broken targets that are safe to push in at low range.

Ability

The Mystic’s ability is the Orb. Orbs typically inflict Stasis in a radius around the cursor, which “pause” enemies; preventing them from shooting or being shot at. Most orbs also inflict Curse Curse, increasing the damage enemies take by 25%. Her UTs are typically specialized, either focusing on boosting her DPS or rushing ability, some sacrificing the Stasis in the process.

Fresh Mystics will typically have a hard time Cursing enemies due to the Curse and Stasis blast range being similar, though most bosses are immune to the latter. Naturally, fresh Mystics will use the Orb defensively to deal with hordes of enemies one at a time. However, as her Wisdom stat increases, the Curse blast range increases but not the Stasis blast range, allowing more leniency in aiming the Curse. Thus, maxed Mystics will use the Orb offensively to increase their damage output.

Planefetter OrbDimensiongate Orb
Tiered orbs are solid picks for Mystics, providing decent stat bonuses, and inflicting Curse Curse and Stasis on targets for a long duration.

The Planefetter Orb is the highest-tiered tradable Orb. The Dimensiongate Orb, despite being very powerful, is Soulbound and drops from Oryx the Mad God 3.

Enchantment Orb
The Enchantment Orb is an early-game alternative to tiered orbs, as the Stasis blast is centered around the player, while the Curse blast is centered around the cursor. This separation of Curse and Stasis allows players having trouble with the tiered orbs’ Stasis blast to Curse enemies without impediment. It also has applications with rushing, as it eliminates the need to aim at enemies in order to stasis them.


These orbs sacrifice the Curse debuff for motion debuffs. These orbs are useful in scenarios where enemies are stasis immune, cannot be paralyzed, and/or are better to deal with slowed.

The Orb of Sweet Demise inflicts a hefty Red Down Arrow Slowed debuff, but also inflicts Stasis at the same time. Players should beware the effect radius. (See the dedicated page for how to properly use this Orb.) On the other hand, the Orb of Aether sacrifices the Stasis for both Red Down Arrow Slowed and Paralyzed Icon Paralyzed effects. However, the effect blasts are centered around a stationary tower that cannot be resummoned until it despawns, requiring proper placement for effective use.

Soul of the BearerOrb of Conflict
These orbs are very similar to each other, sacrificing the Curse for a self-applied damage buff and Green Up Arrow Speedy for a decent duration.

The Soul of the Bearer inflicts Red Sword Berserk, while the Orb of Conflict inflicts Sword Damaging. Conflict is much more powerful than Bearer. Conflict costs 100 MP, inflicts Stasis for the longest out of all orbs, has a far superior bonus of +5 ATK and DEX, and has no cooldown. The Bearer costs a much larger 150 MP and has a 6 second cooldown. A Ritual Robe or Bloodshed Ring with T14+ robe is required to permanently buff with Bearer, though maxed Mystics with a T9+ robe will reach 5 seconds. However, unlike Bearer, Conflict is Soulbound and rarely drops from the Skull Shrine. Like all event whites, beware using the Orb of Conflict glibly. It is hard to get back.

Scorchium StoneOrb of ConquestPrimal Arcana
These orbs sacrifice the Stasis for massive DPS. These orbs are most optimal in scenarios where DPS is much more important than anything else.

The Scorchium Stone fires a spread of shots inflicting Curse Curse. This orb is most optimal in close-range combat. The Orb of Conquest summons a beacon similar to the Orb of Aether that launches three bursts inflicting Curse Curse and dealing damage. It also grants ATT↑ ATT boost (+10 ATT) for 5 seconds. The Primal Arcana is arguably the quirkiest out of all orbs. On ability use, it fires a wall of shots inflicting Curse Curse and dealing decent damage. However, its main strength lies in its proc, which adds two additional shots dealing 65-85 armor piercing damage for every shot you fire. This orb massively benefits from buffs that increase fire rate, such as DEX↑ DEX boost and Red Sword Berserk, as well as weapons with high fire rates such as the Squaroid Staff.

Armor

Mysics use Robes. Robes sacrifice defense for a wide variety of stats, with tiered robes providing MP, WIS, and ATK bonuses.

Robe of the Grand SorcererRobe of the Star MotherRobe of the Ancient Intellect
The tiered robes are solid picks for the Mystic, providing decent stats across the board. The Mystic benefits a lot from the stat increases, most notably the MP and WIS increases.

The Robe of the Grand Sorcerer is easier to obtain than the Robe of the Star Mother, although it is slightly weaker. The Robe of the Ancient Intellect provides strong bonuses, but is harder to obtain as it drops from Oryx the Mad God 3, and is also Soulbound.

Diplomatic RobeVesture of Duality
These robes are the go-to for DPS, mainly providing high increases to damage output.

The Diplomatic Robe provides a healthy balance between survivability and offense with the +50 HP and +10 ATK bonuses. On the other hand, the Vesture of Duality forgoes survivability for high DPS. On ability use, it reduces DEF by 6 but increases ATK by 15, for a total of +20 ATK provided by this robe. Vesture also provides a high SPD bonus for mobility.

Water Dragon Silk RobeAnointed Robe
These robes are great alternatives for DPS, providing solid increases to damage output.

The Water Dragon Silk Robe provides +6 ATK for damage and +6 SPD for mobility, as well as a proc that heals 100 HP and applies Red Cross Healing for 3 seconds when under 75% HP. The Anointed Robe, on the other hand, provides +4 ATK and +3 DEX, slightly outperforming Water Silk in DPS.

Robe of the Mad ScientistRitual Robe
These Wismod-focused robes enhance the potency of her abilities. These robes typically favor ability-based playstyles.

The Robe of the Mad Scientist reduces the MP cost of abiltiies by 25%. This robe greatly helps when spamming the ability. On the other hand, the Ritual Robe provides a large +20 WIS to directly bolster the ability’s potency, along with providing other solid stats with the +5 ATK and +12 DEF.

Soulless RobeMantle of the MonarchyTwilight Shroud
These robes are focused mainly on survivability, which is always welcome considering the fragility of the Mystic.

The Soulless Robe provides +60 HP and +15 DEF which bolsters survivability. The Mantle of the Monarchy, however, sacrifices some amount of HP and DEF compared to Soulless in exchange for a massive +20 VIT, slightly increasing HP regeneration and also reducing the In Combat duration by a whole second. The Twilight Shroud is similar to Soulless, providing less DEF but increases SPD, which helps with mobility.

Accessory

There are vast amounts of accessories in the game, with each having their own uses. The choice of accessory depends on what playstyle you prefer on Mystic.

Ring of Exalted HealthRing of Unbound HealthRing of Decades
In terms of survivability, tiered Health Rings are very solid picks for Mystic, as these rings increase HP by a large amount, allowing her to take more shots and survive, especially in endgame content.

Experimental RingRing of the PyramidRing of the Nile
These mid-late game UT rings are mostly balanced, providing good survivability alongside other worthwhile bonuses.

The Experimental Ring (Expo) provides +60 HP and +4 DEF to aid survivability, alongside a +60 MP bonus to allow more ability casts. The Ring of the Pyramid (Pyra) provides much more in survivability, giving +100 HP and +4 DEF. Along with the strong survivability stats, it also provides +4 ATK to increase damage output. The Ring of the Nile is very balanced, focusing on a solid spread of survivability with the +60 HP, utility with the +60 MP, mobility with the +4 SPD, and offense with the +4 DEX.

Geb's Ring of WisdomRing of the Sphinx
These mid-late game UT rings increase the utility of the Mystic. These rings are decent for a support-based playstyle.

Geb’s Ring of Wisdom provides +10 WIS which is tied with the Ring of Unbound Wisdom and directly increases the potency of the ability, while providing nice bonuses of +25 HP, +25 MP and 5 VIT. On the other hand, the Ring of the Sphinx provides +100 MP to allow more ability spamming, while providing +4 ATK and DEX to increase her damage output.

Bracer of the GuardianDivine CoronationCollector's MonocleExalted God's HornOmnipotence Ring
These endgame UT rings provide a healthy balance of stats, providing very strong survivability alongside other worthwhile bonuses.

The Bracer of the Guardian provides high survivability with +90 HP and +9 DEF, decent utility with +80 MP, and decent DPS with +4 ATK. Divine Coronation provides +110 HP and +5 DEF for survivability, +55 MP for utility, and a hefty +8 DEX for offense. Collector’s Monocle provides a solid +140 HP for survivability and +8 ATK for offense. The Exalted God’s Horn mainly provides high survivability with +140 HP and +5 DEF, alongside a proc which provides DEX↑ DEX boost (+10 DEX) when above 90% HP. The Omnipotence Ring provides a highly balanced spread to all stats, providing +80 to HP and MP, and +4 to all other stats.

SourcestoneThe Twilight Gemstone
These endgame UT rings provide strong utility for the Mystic. These rings are ideal for a support-based playstyle.

Sourcestone provides +110 MP to increase utility, while providing +110 HP and +6 SPD to bolster survivability and mobility. The Twilight Gemstone also has +110 MP and +6 SPD, but exchanges the +110 HP for +8 DEF, +5 SPD, and +5 WIS. The Twilight Gemstone also a proc which reduces the MP cost of abilities by 30%, allowing more ability casts than Sourcestone.

Crystallised Mist
The Crystallised Mist is a great option for rushing, as it provides +60 HP and +6 DEF for survivability, +8 SPD for mobility, and a proc that turns you Invisible when hit with 70+ damage shots for a lengthy 8 second duration. However, the proc also has a lengthy 45 second cooldown. Despite this, the passive bonuses and the Invisibility proc makes this ring one of the best choices for rushing.

The Forgotten CrownMagical LodestoneChrysalis of Eternity
These endgame UT rings provide high DPS. These rings are ideal for boosting the Mystic’s damage output.

The Forgotten Crown and the Magical Lodestone both provide +6 ATK and DEX, providing a total of 12 DPS stats. The difference between these two is that Crown provides +110 HP, while Lodestone provides +6 DEF and +6 SPD. The Chrysalis of Eternity, while having better stats than Crown, is also exclusive to the hardmode version of The Shatters.

Strengths and Weaknesses

Strengths

  • Provides strong utility

The Mystic, unlike the other staff classes, provides highly useful utility. She can inflict Curse Curse which increases the DPS of the group, and Stasis, Red Down Arrow Slowed, and Paralyzed Icon Paralyzed to cripple enemy mobility.

  • Versatile regarding gear choices

The Mystic has a wide variety of gear choices to suit various playstyles. With the UTs available to her, she can either deal high damage, clear efficiently, or debuff enemies.

  • Mild rushing capability

Technically, anyone can rush on any character. But the Mystic has 10 max SPD more than Wizard or Necromancer, which might be worth factoring when using this class.

Weaknesses

  • Brittle and squishy

The Mystic naturally has low survivability as a robe class. While the ability and certain gear choices can somewhat alleviate this issue, her low base survivability stats are nothing to boast of.

  • Unusual learning curve on ability

The ability requires skill to be effectively used, as the Stasis can make or break the pace of the group. Especially when using high-tiered orbs with long Stasis durations, misuse of the ability will lengthen the time it takes to finish the task at hand. Impatient players will flame you in chat.

The best way to master the ability is to treat it like an “inverse spellbomb”–what enemies do you not want to kill?

  • Reliant on ability

The Mystic relies on her ability to increase her damage output and provide utility for the group. Because of this, players have to be wary about Word Bubble Quiet and Silenced Silenced, as these debuffs effectively disable the ability.