|A flexible ironwax bow created by the Felwasp Guards to defend their larvae from assailants.|
|Shots||4 (arc gap: 7°)|
|Damage||35–70 (average: 52.5 / total: 210)|
|Projectile Speed||15 tiles/second|
|Range||7 tiles (true range: 2.7 tiles)|
|Effects||Shots hit multiple targets|
|Drops From||The Beekeeper|
A curious bow that sacrifices some damage for an extra shot as compared to the Bow of Covert Havens. It outdamages said bow up to 65 def, the Doom Bow up to 38, the Coral Bow up to 59, the Leaf Bow up to 33, and the Thousand Shot up to 49.
However, all four shots must land in order to obtain this DPS; hence, some would prefer the safety of range from the Doom Bow.
An interesting thing to note is that the arrows do not fly straight - they have a slight wavy pattern that causes them to curve when fired, generally creating a criss-crossing pattern of arrows. Savvy players can try to exploit this unique pattern to maximize damage while still retaining range.
Interestingly, after you have activated your ability of both, Archer and Huntress; while equipped with Nectar Bow, you can ‘alternate’ your arrows unlike usual (see below). It will help you to hit enemies easier and harder for different situations.
Part of the Swarming Huntress Set.
When the entire Swarming set is equipped, the weapon projectile changes to: