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Endless melodies from this fine instrument once filled the halls of the castle. It is without any apparent wear, yet even the most upbeat tune sounds somber when it is played. |
Tier |
UT |
MP Cost |
110 |
On Equip |
+30 HP, +5 DEF |
Effect(s) |
Self Only: On use, lowers your shot speed by half for 4 seconds.
ATT boost (+10 ATT) for 4.5s
Party Effect: Within 5 squares Damaging for 4.5 seconds
Shots hit multiple targets
Shots pass through obstacles
Turning: 150 degrees/sec
Circular Motion: After 0.6s, shots turn 90 degrees before circling. |
Shots |
8 (arc gap: 45°) |
Damage |
400–500 (average: 450) |
Total Damage |
3,200–4,000 (average: 3,600) |
Projectile Speed |
5 tile(s)/second |
Lifetime |
3.2 second(s) |
Range |
16 (effective ~3) tiles |
XP Bonus |
8% |
Soulbound |
 |
Feed Power |
1,100 |
Forging Cost |
60 / 160 / 180 / 1560
/ 2
/ 2
UT(s)
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Dismantling Value |
15 / 40 / 45  |
Notes
An unusual lute which does not grant Inspired, but compensates with a buff granting significant damage at the cost of your weapon’s shot speed (note that weapon range stays the same), as well as summoning a spinning ring of shots around your position. It also provides nice defensive bonuses on equip.
The Mandolin’s potent damage buffs and ring of projectiles makes it extremely powerful for increasing DPS, but it lacks the utility of other Lutes on top of the slower projectile speed making it harder to land shots. It’s best used when the target is an enemy that you are able to hit easily even with the speed penalty, such as a stationary or predictable enemy.
Lutes |
 | UT. Noble Mandolin |
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Limited Edition Lutes |
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