Ocean Trench (Rev. 6)

Last updated: build 122.0.1
The Ocean Trench is an underwater dungeon with a high level of difficulty. The entrance to the dungeon is dropped by the Hermit God. It is a source of mana potions and the Coral Huntress set which consists of the Coral Bow, Coral Venom Trap, Coral Silk and the Coral Ring; many of which are favorites among maxed players. As an added factor of difficulty, an oxygen meter is added below your character. This meter gradually goes down, until the screen flashes red, and you lose your HP very quickly. To refill your oxygen meter, simply stand on top of a stream of bubbles coming up from the ground for a few seconds. The ocean trench is a rift in the ocean that has available oxygen in certain spots. The water is not moving, so it is possible to move around and fight, but the creatures living here have established kingdoms and will defend them with their lives.

Contents

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Example Layout:

 

Screenshot:

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Enemies

Click on the pictures of monsters for more information.

 

Grey Sea Slurp Sea Slurp Home Giant Squid Ink Bubble Fishman Fishman Warrior Sea Mare Sea Horse Deep Sea Beast

 

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Boss

 


Thessal the Mermaid Goddess:

Thessal is the final boss in the Ocean Trench. She has powerful coral bombs that explode and split into multiple bombs to inflict more damage, which is nearly impossible to survive without maxed defense. This, combined with her armor breaking attacks can send brave warriors to their graves under the sea.

Thessal is currently the only boss to have a possible chance for extra loot after defeating her. At a purely random chance, Thessal will crumple over the loot bag and ask the adventurers, "Is King Alexander alive?". If you respond correctly with "He lives and reigns and conquers the world", she will thank you and spawn 3 coral gifts, otherwise she will shout "You speak LIES" and blow up. If you are standing on her when the phrase is gotten wrong, you will die.

 

 

 

 

 

Drops of Interest

Item
Drops From:

 

If you are soloing, be cautious around the Sea Mare, since getting caught up in the paralyzing bullets it shoots can mean death or nexusing, since there is no one safe to teleport to.

Unfortunately, this dungeon has become the trash dump of the realm. When a hermit spawns, it WILL be killed in under 30 seconds. Once the mob of players has entered the dungeon, 2 or 3 hearty souls will rush the dungeon while the rest of the players stay at the start. Once the rushers reach Thessal, the group at the start will teleport to the rushers. If you miss the TP, are unmaxed, or are not playing a maxed melee, it is very hard to got soulbound damage on Thessal. Be warned!

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