Orb of Conflict (Rev. 56)

Orb of Conflict This orb of ancient bloodstone has a dark reputation of twisiting those that wield it.

Reskin(s) Orb of Terror

**Tier:** UT **MP Cost:** 100 **Effects:** [Stasis](/wiki/status-effects#stasis) on enemies, [Speedy](/wiki/status-effects#speedy) and [Damaging](/wiki/status-effects#damaging) on self **Stasis Radius:** 3 squares **Stasis Duration:** 7 seconds **Speedy & Damaging Duration:** \begin{cases}2&\text{wis}<30\\2+\frac{\text{wis}}{75}&\text{wis}\geq30\\\end{cases}   seconds **Cooldown:** 0.5 seconds **Stat Bonus:** +2 ATT, +2 DEX **Fame Bonus:** 6% **Soulbound:** Soulbound **Feed Power:** 750
Loot Bag Assigned to White Bag
Drops From Skull Shrine

Notes:
An extremely rare and unique untiered orb, the Orb of Conflict has the longest stasis time of any orb, as well as doing something no other orb can do - give you the Speedy and Damaging buffs at the same time, essentially turning the Mystic into a highly mobile killing machine for a few seconds. Its +2 to Attack and Dexterity stats also complement the offensive buffs it provides.

While the offensive power the orb grants is incredible, the Speedy buff in particular is a double-edged sword. One must be careful not to accidentally run into dangerous enemies while under its speed buff, as the orb does nothing to alleviate Mystic’s low defensive ablity.

Unlike most other Orbs, the Orb of Conflict does not inflict Curse.

This Orb initially had a 5 second cooldown. It was reduced to 0.5 seconds by DECA in order to make it a more attractive option compared to the ST Soul of the Bearer.