Last updated: TBA |
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The Oryx Major is an enemy found in Oryx’s Sanctuary. It is associated with Chief Beisa and the Sanctuary’s west wing.
Base HP: 8,440 ( Enemy Adaptive HP Scaling)
DEF: 50
EXP: 1,500
Location: Oryx’s Sanctuary
Immune to Stasis
Immune to Stunned
Immune to Paralyzed
Counts towards Humanoid Kills
Counts towards Lesser God Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
80 |
Armor Broken for 3s |
8.5 |
12.75 |
Shots hit multiple targets Shots pass through obstacles |
|
110 |
3 |
9 |
Shots hit multiple targets |
||
135 |
4.5 |
13.5 |
Shots hit multiple targets |
||
150 |
Armor Broken for 5s |
8.5 |
12.75 |
Shots hit multiple targets Shots pass through obstacles |
|
220 |
3 |
9 |
Shots hit multiple targets |
||
270 |
4.5 |
13.5 |
Shots hit multiple targets |
Armors itself and charges at players while constantly spewing out spreads of Armor Breaking black waves, terminating the charge with a ring of black bolts and arrows. It will then rest for a bit before repeating the attack.
When it is brought to critical HP for the first time, it will grow, heal to full, and enrage, massively speeding up its attacks while increasing the size and damage of its shots. Note that it is sometimes (but rarely) possible to kill the Major before it can use its enrage if enough damage is dealt during the rest period between its attacks.
This beast deals extreme damage up close and can Armor Break players to make its attacks (or that of its cohorts) all the more lethal, making keeping your distance key. If needed, players can wait for the Major to finish charging and attack it during its rest period. Because of its fast movement, it’s advised to keep track of it at all times, lest it charge in and instantly kill someone.
Prepare to back away and focus firepower onto it when it’s brought to low HP - in its enraged state, it’ll recover all of its HP and become even more powerful, now capable of instantly killing players in seconds.