Parties (will finish later on) (Rev. 9)

In the game Realm of the Mad God, many friends like to play at one time, and then work together to gain that exp, fame or any loot that they desire. They mostly have this in the form of grouping (gang) called a party: a group of people that play together. It may be small, it may be big. Many attributes come into play such as:

-Tanking Abilities
-Buffs
-Healing
-Range Classes
-Piercing/Crowd Control

Tanking

Knight, Warrior, and Priest are great classes of tanking.

As of the knight, that’s what the knight was made for: high defense, high HP, high VIT, making him great for a tanker, but only if he has a good amount of DEF pots drunk and good armor (not the Candy Coated Armor or you’re going to ruin the Knight’s DPS because the CC won’t benefit the knight that much even with the +6 DEF against the Acropolis Armor)

As of the warrior, the warrior itself has the same DEF base as other characters but with the Helm of the Juggernaut your old warrior would turn into a DPS brute with more armor points than the knight when buffed with Armored as well as buffing your party’s DPS

As of the Priest, yeah he may be weak as of DEF points, but if you get lucky and find a Tome of Holy Protection you can double your DEF points too with the Armored effect, as well as heal once you activate your ability. Otherwise, still be careful with that priest as he is still fragile and will die instantly from a bad shotgun.

Buffs

Warrior and [Paladin(/wiki/paladin) are great classes for buffing your party.

Any helmet of the warrior is able to buff your party’s DPS with Berserk.

The paladin also has his use too, as his seal can cast Damaging, Healing, and an HP increase. He’s beautiful when people are sort of close to their demise as the pally can boost them and they will heal, have more HP, and be able to kill the monster faster.

Healing

Paladin, Priest, and Necromancer (in some occassions) are great classes to use with healing.

Paladin has the healing boost to recover your friend’s HP faster if they’re out of HP pots or a non-healing class.

Priest has his tome, of course, to heal players and give them the Healing effect.

Necromancer is sort of a trade, as it is a mix of the wizard and priest. The skulls, once used, cost a big deal of MP (depends on what tier) and steals HP from the monster (s). The skull doesn’t work well too, because the less mobs, the less HP you’re receiving and the more of a waste of MP you’re using.

Snake Oils can help heal your group if you don’t have a healing class with you.

Range Classes

Pretty much any class that has a range greater than 7 tiles are considered great range damagers.

Wizards are top notch for wiping out gods in seconds with their spells, even though their spells and staves don’t pierce. If you get your hands on the Tablet of the King’s Avatar it will make your wizzy much more powerful because it pierces, but a downfall is that the tablet uses about TWICE as much MP as the tiered ones, and deals lower damage. Good thing though if there’s too many mobs. The Staff of Esben is also a piercer and deals nice damage, but it has lower range, and lower dexterity fire. Not a harmful drop though.

Necromancers are a weaker wizard, but equip the same staves, and have damaging abilities.

Mystics are the sort of weakest of the 3 classes, as it has a lower dex than the necro itself. Unlike other classes, this class can CONTROL the battle with her ability (the mystic’s a female, just saying). She is loved (and hated) based on how you use this class. With the recent updates, Mystics got more powerful with a bump in dex, and the ability can give the mystic berserk, great for buffing themselves and cursing the monster (s).

Archers and Huntress are the most preferable ones, because they have the greatest weapon to pierce and with range (bows) and the untiered ones will change the way you fight, as the Coral Bow has better range and a more narrow shot with faster dexterity fire, making this amazing in godlands as a godsweeper. The Doom Bow hits hard on high def mobs but a lower dexterity fire. The archer’s quiver and the huntress’s trap either help slow or paralyze mobs, making it easier to hit.

Piercing/ Crowd Control

Archers, Huntress, Wizards with the Tablet of the King’s Avatar, and any dagger class (Rogue, Trickster, and Assassin) that are paired with the Bone Dagger can pierce.

Archers and huntresses, like I’ve said before, are great classes with piercing weapons, and can hit harder with the untiered bows.

Wizards with the Tablet of the King’s Avatar pierce too, making it great among crowds.

Be careful with the Bone Dagger as it does have low range and digging in with the mobs can lead to painful injuries because your dagger class is pretty fragile when it comes to range, and because it has lower range, it will be better to have a Rogue with it, because an Assassin or Trickster doesn’t have that cloak and most likely die while trying to fight with the Bone Dagger.