Peacekeeper

Peacekeeper A veritable artifact from the forgotten splendor of a kingdom none wish to remember. No matter the craftsmanship of its gilded design, this unwelcome sight is now only a sobering reminder of a mistake without regret.

Tier UT
MP Cost 135
On Equip +30 HP, +5 DEX
Summons Royal Guards
Summon Lifetime 12 second(s)
Follow Speed 1.25 (Knight)
Effect(s) Archer’s Bow: 500-600 damage
Raider’s Spear: 100-150 damage
Knight’s Slash: 100-250 damage
Knight’s Flurry: 100-200 damage
Shots 1 (Archer), 5 (Raider), 6/3 (Knight)
XP Bonus 8%
Soulbound Soulbound
Feed Power 1,100
Forging Cost 60 Legendary Material / 160 Rare Material / 180 Common Material / 1560 Forgefire / 2 Mark of the Forgotten King / 2 The Shatters UTs UT(s)
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material

Loot Bag Assigned to White Bag
Drops From The Forgotten King

Blueprint Peacekeeper Blueprint
Drops From The Forgotten King
Obtained Through The Tinkerer (50x Schematic)

Summons & Individual Minion Details
Summon Royal Knight Summon Royal Knight Projectile
Royal Knight

  • Shots: 6 / 3
  • Behavior: Follows cursor when Summon Control button is held
  • Damage:
    • Slash: For the first 6 seconds of its lifetime, fires twin lines made of 6 shots each dealing 100-250 (175) damage
    • Flurry: After 6 seconds, begins rapidly firing spreads of 3 shots each dealing 100-200 (150) damage
  • Total Damage:
    • Slash: 600-1,500 (1050)
    • Flurry: 300-600 (450)
  • Attack Interval: ~1s (Slash), ~0.2s (Flurry)
  • Projectile Speed: 4.5 / 6 / 9 (Slash), 9 (Flurry)
  • Range: 3.6 / 4.8 / 7.2 (Slash), 4.5 (Flurry)
  • Effects: Piercing Shots hit multiple targets, Armor Piercing Ignores defense of target, Passes cover Shots pass through obstacles

Summon Royal Raider Summon Royal Raider Projectile
Royal Raider

  • Shots: 5
  • Behavior: Circles player
  • Damage: 100-150 (125)
  • Total Damage: 500-750 (625)
  • Attack Interval: ~0.6s
  • Projectile Speed: 9
  • Range: 7.2
  • Effects: Piercing Shots hit multiple targets, Armor Piercing Ignores defense of target, Passes cover Shots pass through obstacles

Summon Royal Archer Summon Royal Archer Projectile
Royal Archer

  • Shots: 1
  • Behavior: Remains in place
  • Damage: 500-600 (550)
  • Attack Interval: ~0.75s
  • Projectile Speed: 9
  • Range: 9.9
  • Effects: Piercing Shots hit multiple targets, Passes cover Shots pass through obstacles

Notes
This mace summons three Royal Guards instead of a single minion, instantly taking up all 3 of a player’s summon slots on use. Each Royal Guard has its own movement patterns, attacks, and behaviors.

When summoned, all three minions will be spawned on your cursor and attack immediately, including the circling raider. This means that using the summon on an adjacent tile to an enemy will deal, on average, 2225 impact damage instantly. Resummoning also resets the attack timer of the minions. Because of this, one can actually use this like a Wizard’s spell if they wish.