Peacekeeper

Peacekeeper A veritable artifact from the forgotten splendor of a kingdom none wish to remember. No matter the craftsmanship of its gilded design, this unwelcome sight is now only a sobering reminder of a mistake without regret.

Tier UT
MP Cost 135
On Equip +30 HP, +5 DEX
Summons Royal Guards
Summon Lifetime 12 second(s)
Follow Speed 1.25 (Knight)
Effect(s) Archer’s Bow: 500-600 damage
Raider’s Spear: 100-150 damage
Knight’s Slash: 100-250 damage
Knight’s Flurry: 100-200 damage
Shots 1 (Archer), 5 (Raider), 6/3 (Knight)
XP Bonus 8%
Soulbound Soulbound
Feed Power 1,100

Loot Bag Assigned to White Bag
Drops From The Forgotten King

Summons
Royal ArcherRoyal RaiderRoyal Knight

Individual Minion Details
Royal Archer

  • Shots: 1
  • Behavior: Remains in place.
  • Damage: 500-600 (550)
  • Attack Interval: ~0.75s
  • Projectile Speed: 9
  • Range: 9.9
  • Effects: Piercing Shots hit multiple targets, Passes cover Shots pass through obstacles

Royal Raider

  • Shots: 5
  • Behavior: Circles player.
  • Damage: 100-150 (125)
  • Total Damage: 500-750 (625)
  • Attack Interval: ~0.6s
  • Projectile Speed: 9
  • Range: 7.2
  • Effects: Piercing Shots hit multiple targets, Armor Piercing Ignores defense of target, Passes cover Shots pass through obstacles

Royal Knight

  • Shots: 6 / 3
  • Behavior: Follows cursor when Summon Control button is held.
  • Damage:
    • Slash: For the first 6 seconds of its lifetime, fires twin lines made of 6 shots each dealing 100-250 (175) damage.
    • Flurry: After 6 seconds, begins rapidly firing spreads of 3 shots each dealing 100-200 (150) damage.
  • Total Damage:
    • Slash: 600-1,500 (1050)
    • Flurry: 300-600 (450)
  • Attack Interval: ~1s (Slash), ~0.2s (Flurry)
  • Projectile Speed: 4.5 / 6 / 9 (Slash), 9 (Flurry)
  • Range: 3.6 / 4.8 / 7.2 (Slash), 4.5 (Flurry)
  • Effects: Piercing Shots hit multiple targets, Armor Piercing Ignores defense of target, Passes cover Shots pass through obstacles

Notes
This mace summons three Royal Guards instead of a single minion, instantly taking up all 3 of a player’s summon slots on use. Each Royal Guard has its own movement patterns, attacks, and behaviors.