|A flora-infested skull from one of Belladonna’s victims. It exchanges the life force it steals into plant life, blooming powerful vegetation.
Sprite Credits: TLMaelstrom
|On Equip||+60 HP, +4 SPD, +4 VIT|
|Effect(s)||On Ability Use: Create a life-stealing plant that lasts 5 seconds
|Heal Range||6 (+0.5 tiles for every 10 WIS above 50) tiles|
|Dismantling Value||30 / 40|
A unique skull that, in addition to dealing AoE lifestealing damage like a normal skull, deploys a stationary plant at the target area to damage foes and heal allies within its radius. It also provides solid HP and VIT boosts as well as a decent SPD boost to increase the Necromancer’s survivability.
The plant the skull spawns deals 750 damage during its 5-second lifetime. This, in additon to the skull’s immediate damage, allows it to greatly outdamage all tiered skulls. However, it has a slightly smaller radius than tiered skulls (3.5 vs 4 tiles) and necessitates that enemies stay within the plant’s radius for 5 seconds to deal all of its damage. This makes it better suited for taking down stationary enemies.
The skull also provides the best single-target healing of all skulls, healing 240 HP over 5 seconds. With no cooldown, many plants can be stacked to provide a consistent stream of healing. In this way, it is comparable to the Tome of the Mushroom Tribes. Unlike other skulls, the healing works without an enemy to target. The tradeoffs are that the skull requires players to remain within the short range of the plant, and each plant can only heal 5 players at a time.
The Perennial Cranium Flower has the following sprite:
Note that there is currently a bug that causes the Perennial Cranium to stop healing players if they leave its radius and re-enter.[needs confirmation]
Before Exalt Version 220.127.116.11 (Feb 2021), this item healed 25 HP every 0.8 seconds, costed 130 MP, and had a cooldown of 2 seconds. This item also had the following sprite:
|Limited Edition Skulls|