Perennial Cranium (Rev. 12)

Perennial Cranium A flora-infested skull from one of Belladonna’s victims. It exchanges the life force it steals into plant life, blooming powerful vegetation.
Sprite Credits: TLMaelstrom

Tier: UT

On Ability Use: Create a life-stealing plant that lasts 5 seconds

  • Damage: 125 every 0.8 seconds
  • Heal: 25 HP every 0.8 seconds
  • Max Heal Targets: 5 players
  • Range: 3.5 tiles

MP Cost: 130
Radius: 3.5
Damage:
Heal: 60
Heal Range: 6 (+0.5 tiles for every 10 WIS above 50)
Stat Bonus: +60 HP, +4 SPD, +4 VIT
Defense Ignored: 40
Fame Bonus: 6%
Cooldown: 2 seconds
Soulbound: Soulbound
Feed Power: 900

Loot Bag Assigned to White Bag
Drops From Belladonna

Notes:
A unique skull that, in addition to dealing AoE lifestealing damage like a normal skull, deploys a stationary plant at the target area to damage foes and heal allies within its radius.

The skull itself has damage and healing that is significantly lower than even mid-tier skulls; however, the plant it spawns ends up dealing 750 damage during its 5-second lifetime, significantly beating the T6’s base damage of 180 as well as surpassing the Memento Mori’s flat 400 damage.
In return, this skull necessitates that enemies stay within its slightly reduced 3.5 radius for all 5 seconds of the flower’s damage output. This makes it better suited for taking down stationary enemies, including (ironically) Belladonna herself.

It is also notable that the healing from the skull’s plant occurs irrespective of whether it is damaging an enemy, allowing the plant to be deployed for both offense and support purposes.
However, the healing is paltry compared to other options the Necromancer has. Because it requires allies to remain within the short range of the plant, and is only able to heal five targets at a time, this skull is inefficient for healing when compared to other Skulls.

Note that there is currently a bug(?) that causes the Perennial Cranium to stop healing players if they leave its radius and re-enter (needs confirmation).