Perennial Cranium (Rev. 9)

Perennial Cranium A flora-infested skull from one of Belladonna’s victims. It exchanges the life force it steals into plant life, blooming powerful vegetation.
Sprite Credits: TLMaelstrom



Tier: UT

On Ability Use: Create a life-stealing plant that lasts 5 seconds

  • Damage: 125 every 0.8 seconds
  • Heal: 25 HP every 0.8 seconds
  • Max Heal Targets: 5 players
  • Range: 3.5 tiles

MP Cost: 130
Radius: 3.5
Damage:
Heal: 60
Heal Range: 6 (+0.5 tiles for every 10 WIS above 50)
Stat Bonus: +60 HP, +4 SPD, +4 VIT
Defense Ignored: 40
Fame Bonus: 6%
Cooldown: 2 seconds
Soulbound: Soulbound
Feed Power: 900

Loot Bag Assigned to White Bag
Drops From Belladonna

Notes:
This skull’s description is misleading, the plant does not actually lifesteal from enemies, but rather only heals players in its’ relatively restricting radius, yet another downside (unknown if a bug or not), but the skull will NOT heal players anymore if they leave the plant’s radius for even a split second and then return to it, ontop of this, the skull has a cap to how many players can be healed at once that no other does and a 2 second cooldown, all of these combined factors actually result in it being exceedingly undepowered in healing compared to most other skulls, especially the Tier 6 skull, as the plant highly restricts your movement and does not heal more depending on the amount of enemies, even if both skulls only hit 1 target, this skull’s healing per MP spent only surpasses T6 if one receives 3 healing burts from the plant, requiring staying in the small radius for 2.6 seconds without leaving for even a split second, at 2 targets, you are required to stand in the radius for the whole 5 seconds for it to have better healing per MP, at 3 targets or above this skull never heals as much. The only use this skull can offer in the vast majority of situations is higher damage, doing approximately 200 to 800 at max wisdom; Depending on how long enemies stay within its’ radius.