Pet Abilities (Rev. 3)

All pets are able to have certain abilities, chosen at random when spawned. Fusing will carry over the pet's abilities, and ignore the abilities of the second pet that's being fused into the first pet. Per each rarity level there is a maximum level that an ability can reach. Higher levels can mean faster frequency of the ability being used, more effectiveness, and similar aspects. Pets found from a high rarity egg will be as if their previous levels' stats were maxed. A pet that is fused without having maxed abilities will result in a higher rarity level pet that will have a lower maximum ability cap. The possible abilities are Heal, Magic Heal, Electric, Attack Far, Attack Mid, Attack Close, Savage, Decoy, and Rising Fury. As of now, the numbers are an approximation.

Unlocking Abilities: At the common level, the 1st ability is unlocked and its maxed stat cap is level 30. At the uncommon level, the 2nd ability is unlocked and the stat cap increases to level 50. At the rare level, the maxed stat cap is increased to level 70. Only then at the Legendary level is the 3rd ability unlocked and the maxed stat cap is increased to level 90. At the Divine level, the maxed stat cap is increased to level 100.

Notes about fusing unmaxed pets: Pet rarity corresponds to common, uncommon, rare, legendary, and divine, while ability level corresponds to the the level of things such as heal, attack, paralyze, etc. When increasing the pet's rarity level, their ability level will not be affected. However, the ability levels' stat caps can increase, the next ability can be unlocked, and the pet may look different depending on the rarity level.

For example, a divine pet with the heal ability at level 30 will heal 14 hp, just the same as a common pet at heal level 30. The only difference is that the pet looks different and has a higher maxed stat cap.

At higher rarity levels, it is more costly to feed a pet. Coupled with this, feed power is less effective at higher ability levels, as 500 feed power may raise a low leveled ability several levels, yet hardly do much at the higher ability levels. Because of this, it is advantageous to level up at a lower rarity level until max, and then fuse as it is easier and more cost efficient to level up at the lower rarity levels.


Heal: "Heals you periodically."

Ability Level Amount Healed Delay Between Heals
1-30 (Common)9-13 HP10 - 6 s
30-50 (Uncommon)13-23 HP6 - 4 s
50-70 (Rare)23-40 HP4 - 2 s
70-90 (Legendary)40-69 HP2 - 1.5 s
90-100 (Divine)69-90 HP1.5 - 1 s


Magic Heal: "Restores your Magic Points periodically."

Ability Level Amount Healed Delay Between Heals
1-30 (Common)1-3 MP10 - 6 s
30-50 (Uncommon)3-8 MP6 - 3 s
50-70 (Rare)8-17 MP3 - 1.9 s
70-90 (Legendary)17-33 MP1.9 - 1.4 s
90-100 (Divine)33-45 MP1.4 - 1 s


Attack Close: "Shoots at any nearby close-range enemies and deals heavy damage." Range of 3.5 tiles.

Ability Level Power Frequency
1-30 (Common)7-175 - 2 s
30-50 (Uncommon)17-392 - 1 s
50-70 (Rare)39-801 - 0.6 s
70-90 (Legendary)80-1300.6 - 0.4 s
90-100 (Divine)130-2000.4 - 0.2 s


Attack Mid: "Shoots at any nearby mid-range enemies and deals medium damage." Range of 6.75 tiles.

Ability Level Power Frequency
1-30 (Common)5-125 - 2 s
30-50 (Uncommon)12-252 - 1 s
50-70 (Rare)25-601 - 0.6 s
70-90 (Legendary)60-1210.6 - 0.4 s
90-100 (Divine)121-1500.4 - 0.2 s


Attack Far: "Shoots at any nearby far-range enemies and deals light damage." Range of 9 tiles.

Ability Level Power Frequency
1-30 (Common)3-85 - 2 s
30-50 (Uncommon)8-192 - 1 s
50-70 (Rare)19-401 - 0.6 s
70-90 (Legendary)40 - 760.6 - 0.4 s
90-100 (Divine)76 - 1000.4 - 0.2 s


Electric: "Zaps any enemy foolish enough to touch your pet. This attack has a chance of paralyzing your foes." Affects enemies between 2 tiles to .35 tiles.

Ability Level Power Range Delay Paralyze Chance Paralyze Duration
1-30 (Common)5 - 200.1 - 0.52.5 - 2.0 s10% - 30%0.5 - 1.0 s
30-50 (Uncommon)20 - 540.5 - 1.02.0 - 1.5 s30% - 50%1.0 - 1.5 s
50-70 (Rare)54-1171.0 - 1.51.5 - 1.0 s50% - 70%1.5 - 2.0 s
70-90 (Legendary)117-2421.5 - 2.01.0 - 0.5 s70% - 90%2.0 - 3.0s
90-100 (Divine)242 - 3002.0 - 2.50.5 - 0 s90% - 100%3.0 - 4.0 s


Savage: "Pet charges enemies. Leveling increases frequency of charging"

Ability Level Range Frequency
1-30 (Common)??
30-50 (Uncommon)??
50-70 (Rare)??
70-90 (Legendary)??
90-100 (Divine)??


Rising Fury: "Creates a small AoE blast. Leveling increases range, damage, and frequency of the blast."

Ability Level Power Range Frequency
1-30 (Common)???s
30-50 (Uncommon)???s
50-70 (Rare)???s
70-90 (Legendary)???s
90-100 (Divine)???s


Decoy: The pet acts as a decoy. Leveling increases range and frequency of decoy.

Ability Level Range Freqeuncy
1-30 (Common)??
30-50 (Uncommon)??
50-70 (Rare)??
70-90 (Legendary)??
90-100 (Divine)??