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This deeply profaned magitech haunts those who bear it with distant, unending screams. One’s consience must be far beyond all reason to use it tremendous and varied powers without vacillation. |
Tier |
UT |
MP Cost |
105 |
On Equip |
+8 DEX |
Effect(s) |
Your weapon fires two more bullets, each dealing 65-80 damage.
Curse for 5s
Shots hit multiple targets
Shots pass through obstacles
|
Shots |
8 |
Damage |
300–400 (average: 350) |
Total Damage |
2,400–3,200 (average: 2,800) |
Projectile Speed |
25 tile(s)/second |
Lifetime |
0.3 second(s) |
Range |
7.5 tiles |
XP Bonus |
8% |
Soulbound |
 |
Feed Power |
1200 |
Forging Cost |
60 / 160 / 180 / 1560
/ 2
/ 2
UT(s)
|
Dismantling Value |
15 / 40 / 45  |
|
Shots |
2 |
Damage |
65–80 (average: 72.5 / total: 130-170 (150)) |
Projectile Speed |
40 tiles/second |
Lifetime |
0.35 seconds |
Range |
8.75 tiles |
Acceleration |
-214748364.8 tiles/second2 |
Max/Min Speed |
0.25 tiles/second |
Effect(s) |
Ignores defense of target |
Notes
This very unique orb doesn’t inflict Stasis in a radius like usual orbs, but fires a solid wall of shots that Curse targets hit by them when used. This wall of shots can also hit multiple enemies, making it decent for crowd clearing. However, its true power lies in its secondary effect, which causes every shot from the Mystic’s weapon to fire an additional 2 bullets that deal decent armor piercing damage.
Although it gives up its Stasis effect and Curses for a shorter duration than the higher tiered orbs, this Orb is unrivaled when it comes to increasing the DPS of the Mystic in a situation without the need or want for Stasis, such as fights against bosses with immunity. Mystic’s naturally high fire rate coupled with the armor-piercing properties on the passive effect and good damage of the active effect allows for an incredible boost to damage output, capable of dealing heavy damage to even high-DEF foes. The orb’s +8 DEX bonus only adds to its offensive power.
It benefits a lot from DEX-boosting gear or equipment with high fire rates such as the Spirit Staff, as the damage of the shots does not scale with ATK or weapon damage, instead only scaling with rate of fire - making the
Berserk buff highly effective with it. Because of this, the orb does not benefit from
Damaging, nor does it get crippled by
Weak; however, players must watch out for getting Dazed.
The secondary weapon attack from this ability is released server-side, so it has a small delay compared to the client-side shots of the normal weapon. The shots appear about one tile in front of the Mystic and converge around the maximum range.
Orbs |
 | UT. Primal Arcana |
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Limited Edition Orbs |
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