|This deeply profaned magitech haunts those who bear it with distant, unending screams. One’s consience must be far beyond all reason to use it tremendous and varied powers without vacillation.|
|On Equip||+8 DEX|
|Effect(s)||Your weapon fires two more bullets, each dealing 65-85 damage.
Curse for 5s
Shots hit multiple targets
Shots pass through obstacles
|Damage||300–400 (average: 350)|
|Projectile Speed||25 tile(s)/second|
|Drops From||Twilight Archmage
This very unique orb doesn’t inflict Stasis in a radius like usual orbs, but fires a solid wall of shots that Curse targets hit by them when used. However, its true power lies in its secondary effect, which causes every shot from the Mystic’s weapon to fire an additional 2 bullets that deal armor piercing damage.
Although it gives up its Stasis effect, this Orb is unrivaled when it comes to increasing the DPS of the Mystic in a situation without the need for Stasis, such as fights against bosses with immunity. Mystic’s naturally high fire rate coupled with the armor-piercing properties on the passive effect and good damage of the active effect allows for an incredible boost to damage output, capable of dealing heavy damage to even high-DEF foes.
It benefits a lot from DEX-boosting gear or equipment with high fire rates, as the damage of the shots does not scale with ATK or weapon damage, instead only scaling with rate of fire - making the Berserk buff highly effective with it. Because of this, the orb does not benefit from Damaging, nor does it get crippled by Weak.
The secondary weapon attack from this ability has the following sprite and stats:
Damage: 65-85 (75)
Total Damage: 130-170 (150)
Effect: Ignores defense of target
Projectile Speed: 40 tiles/sec
Acceleration: -214748364.8 tiles/sec2 after 0s
Min. Speed: 25 tiles/sec
|Limited Edition Orbs|