This deeply profaned magitech haunts those who bear it with distant, unending screams. One’s consience must be far beyond all reason to use it tremendous and varied powers without vacillation. |
Tier | UT |
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MP Cost | 105 |
On Equip | +8 DEX |
Effect(s) | Your weapon fires two more bullets, each dealing 65-80 damage. Curse for 5s Shots hit multiple targets Shots pass through obstacles |
Shots | 8 |
Damage | 300–400 (average: 350) |
Total Damage | 2,400–3,200 (average: 2,800) |
Projectile Speed | 25 tile(s)/second |
Lifetime | 0.3 second(s) |
Range | 7.5 tiles |
XP Bonus | 8% |
Soulbound | |
Feed Power | 1200 |
Forging Cost | 60 / 160 / 180 / 1560 / 2 / 2 UT(s) |
Dismantling Value | 15 / 40 / 45 |
Shots | 2 |
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Damage | 65–80 (average: 72.5 / total: 130-160 (145)) |
Projectile Speed | 40 tiles/second |
Lifetime | 0.35 seconds |
Range | 8.75 tiles |
Acceleration | -214748364.8 tiles/second2 |
Max/Min Speed | 0.25 tiles/second |
Effect(s) | Ignores defense of target |
Loot Bag | |
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Drops From | Twilight Archmage |
Blueprint | |
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Drops From | Twilight Archmage |
Obtained Through | The Tinkerer (50x Schematic) |
Notes
This very unique orb doesn’t inflict Stasis, but on activation it fires a solid wall of shots that deals a good amount of damage and applies Curse to enemies hit. This is useful for easily applying Curse to enemies when Stasis is unusable or unhelpful, such as in most boss fights. This orb is able to Curse some entities that cannot be Cursed by the area-of-effect from tiered orbs, such as the breakable walls in Oryx’s Chamber or Parasite Chambers.
Even more power comes from the orb’s secondary effect, which causes every shot from the Mystic’s weapon to fire an additional 2 armor-piercing bullets. This makes the Primal Arcana unrivaled when it comes to increasing DPS. The orb’s +8 DEX bonus further increases its strength.
Since the secondary shots fire every time your main weapon fires, this orb benefits from DEX-boosting gear or equipment with high fire rates. However, the damage of the shots does not scale with ATK or weapon damage. This makes the Berserk buff highly effective, Dazed and Stunned crippling, and makes both Damaging and Weak ineffective. The damage is still increased by Curse.
The secondary shots appear about one tile in front of the Mystic and about one tile apart, and they converge approximately 1 tile before reaching their maximum range. Both shots will always miss when Mystic is standing very close to or on top of a target, and at least one shot will miss when Mystic is within melee range of a target.
Currently, Inspired will cause the secondary shots to spawn next to the user (i.e. one tile back from the normal starting position). The shots converge at the same location as normal and end there rather than traveling a tile further. This is possibly a bug.
These shots are released server-side, so they have a small delay compared to the client-side shots of the normal weapon. This means the shots can spawn behind the Mystic when moving forward, and far ahead of the Mystic when moving backward. This effect is exacerbated as ping increases.
The secondary shots nearly follow the trajectory of the Crystallized Worm Spellblade.
Orbs | ||
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Limited Edition Orbs | ||