Primal Arcana

Primal Arcana Primal Arcana Projectile Blue This deeply profaned magitech haunts those who bear it with distant, unending screams. One’s consience must be far beyond all reason to use it tremendous and varied powers without vacillation.

Tier UT
MP Cost 105
On Equip +8 DEX
Effect(s) Your weapon fires two more bullets, each dealing 65-80 damage.
Curse Curse for 5s
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Shots 8
Damage 300–400 (average: 350)
Total Damage 2,400–3,200 (average: 2,800)
Projectile Speed 25 tile(s)/second
Lifetime 0.3 second(s)
Range 7.5 tiles
XP Bonus 8%
Soulbound Soulbound
Feed Power 1200
Forging Cost 60 Legendary Material / 160 Rare Material / 180 Common Material / 1560 Forgefire / 2 Mark of the Forgotten King / 2 The Shatters UTs UT(s)
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material

Color Orb Red Projectile
Shots 2
Damage 65–80 (average: 72.5 / total: 130-160 (145))
Projectile Speed 40 tiles/second
Lifetime 0.35 seconds
Range 8.75 tiles
Acceleration -214748364.8 tiles/second2
Max/Min Speed 0.25 tiles/second
Effect(s) Armor Piercing Ignores defense of target

Loot Bag Assigned to White Bag
Drops From Twilight Archmage

Blueprint Primal Blueprint
Drops From Twilight Archmage
Obtained Through The Tinkerer (50x Schematic)

Notes
This very unique orb doesn’t inflict Stasis, but on activation it fires a solid wall of shots that deals a good amount of damage and applies Curse Curse to enemies hit. This is useful for easily applying Curse to enemies when Stasis is unusable or unhelpful, such as in most boss fights. This orb is able to Curse some entities that cannot be Cursed by the area-of-effect from tiered orbs, such as the breakable walls in Oryx’s Chamber or Parasite Chambers.

Even more power comes from the orb’s secondary effect, which causes every shot from the Mystic’s weapon to fire an additional 2 armor-piercing bullets. This makes the Primal Arcana unrivaled when it comes to increasing DPS. The orb’s +8 DEX bonus further increases its strength.

Since the secondary shots fire every time your main weapon fires, this orb benefits from DEX-boosting gear or equipment with high fire rates. However, the damage of the shots does not scale with ATK or weapon damage. This makes the Red Sword Berserk buff highly effective, Yellow Swirl Dazed and Gold Five Pointed Star Stunned crippling, and makes both Sword Damaging and Weak Icon Weak ineffective. The damage is still increased by Curse Curse.

The secondary shots appear about one tile in front of the Mystic and about one tile apart, and they converge approximately 1 tile before reaching their maximum range. Both shots will always miss when Mystic is standing very close to or on top of a target, and at least one shot will miss when Mystic is within melee range of a target.

Currently, Inspired Icon Inspired will cause the secondary shots to spawn next to the user (i.e. one tile back from the normal starting position). The shots converge at the same location as normal and end there rather than traveling a tile further. This is possibly a bug.

These shots are released server-side, so they have a small delay compared to the client-side shots of the normal weapon. This means the shots can spawn behind the Mystic when moving forward, and far ahead of the Mystic when moving backward. This effect is exacerbated as ping increases.

The secondary shots nearly follow the trajectory of the Crystallized Worm Spellblade.