Primal Arcana

Primal Arcana Primal Arcana Projectile Blue This deeply profaned magitech haunts those who bear it with distant, unending screams. One’s consience must be far beyond all reason to use it tremendous and varied powers without vacillation.

Tier UT
MP Cost 105
On Equip +8 DEX
Effect(s) Your weapon fires two more bullets, each dealing 65-80 damage.
Curse Curse for 5s
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Shots 8
Damage 300–400 (average: 350)
Total Damage 2,400–3,200 (average: 2,800)
Projectile Speed 25 tile(s)/second
Lifetime 0.3 second(s)
Range 7.5 tiles
XP Bonus 8%
Soulbound Soulbound
Feed Power 1200
Forging Cost 60 Legendary Material / 160 Rare Material / 180 Common Material / 1560 Forgefire / 2 Mark of the Forgotten King / 2 The Shatters UTs UT(s)
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material

Color Orb Red Projectile
Shots 2
Damage 65–80 (average: 72.5 / total: 130-170 (150))
Projectile Speed 40 tiles/second
Lifetime 0.35 seconds
Range 8.75 tiles
Acceleration -214748364.8 tiles/second2
Max/Min Speed 0.25 tiles/second
Effect(s) Armor Piercing Ignores defense of target

Loot Bag Assigned to White Bag
Drops From Twilight Archmage

Blueprint Primal Blueprint
Drops From Twilight Archmage
Obtained Through The Tinkerer (50x Schematic)

This very unique orb doesn’t inflict Stasis in a radius like usual orbs, but fires a solid wall of shots that Curse targets hit by them when used. This wall of shots can also hit multiple enemies, making it decent for crowd clearing. However, its true power lies in its secondary effect, which causes every shot from the Mystic’s weapon to fire an additional 2 bullets that deal decent armor piercing damage.

Although it gives up its Stasis effect and Curses for a shorter duration than the higher tiered orbs, this Orb is unrivaled when it comes to increasing the DPS of the Mystic in a situation without the need or want for Stasis, such as fights against bosses with immunity. Mystic’s naturally high fire rate coupled with the armor-piercing properties on the passive effect and good damage of the active effect allows for an incredible boost to damage output, capable of dealing heavy damage to even high-DEF foes. The orb’s +8 DEX bonus only adds to its offensive power.

It benefits a lot from DEX-boosting gear or equipment with high fire rates such as the Spirit Staff, as the damage of the shots does not scale with ATK or weapon damage, instead only scaling with rate of fire - making the Red Sword Berserk buff highly effective with it. Because of this, the orb does not benefit from Sword Damaging, nor does it get crippled by Weak Icon Weak; however, players must watch out for getting Dazed.

The secondary weapon attack from this ability is released server-side, so it has a small delay compared to the client-side shots of the normal weapon. The shots appear about one tile in front of the Mystic and converge around the maximum range.