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Quartermaster Scabbard

Quartermaster Scabbard UT 4 Sheath Projectile A foreign sheath stolen from unknown lands by the crew of Davy Jones. Now phantoms, the headstrong ghost pirates have misused this delicate instrument as a rapier holder, twisting its effects with their chaotic ways.

Tier UT
MP Cost 110
On Equip +30 Max HP
Effect(s) Piercing Shots hit multiple targets
Boomerang Shots boomerang
On Channeling: Summons a stationary decoy
On Dash:Red Cross Healing for 5 seconds
Shots 2 (arc gap: 6°)
Damage 500
Projectile Speed 16 tile(s)/second
Lifetime 0.7 second(s)
Range 13.52 tiles
Decoy Distance 0 tiles
Duration 4 second(s)
Stat Multiplier 8/12/17/23/30% HP↑ HP Boost
Each stack lasts for 10 seconds
Dash Distance 1–7 tile(s)
Trail Damage 1000
Max Dashes 3
Cooldown 3 second(s)
XP Bonus 7%
Feed Power 800
Forging Cost 45 Rare Material / 90 Common Material / 400 Forgefire
Dismantling Value 15 Rare Material / 30 Common Material

Loot Bag Assigned to White Bag
Drops From Davy Jones

Notes
The projectiles begin 2 tiles behind the player, fire forward 3 tiles in front of the player, then return appoximately 8.52 tiles behind the player. This makes it very difficult to hit enemies without dashing through them. The decoy left behind can be very useful in the same situations as the Brain of the Golem prism, although it does last 3 seconds fewer. The healing effect is applied on every dash, so with proper timing the user can give themselves permanent healing provided they aren’t quieted or silenced.

The decoy has the following sprite:
Sheath Decoy

History
Before Exalt Version 2.2.1.0 (Jan 2022), this item was soulbound.