||A mysterious quiver formed of pure evil and dark matter. Its ethereal existence creates a small implosion of nearby atmosphere when drawn.
MP Cost: 80
Shots: 5 (arc gap: 8°)
Damage: 400-500 (450)
Total Damage: 2000-2500 (2250)
Projectile Speed: 16 tiles/second
Lifetime: 625 milliseconds
Range: 10 tiles (True range: 1.74)
Shots hit multiple targets
Ignores defense of target
Stat Bonus: +2 DEF, -2 SPD
Fame Bonus: 6%
Feed Power: 1,300
A powerful quiver that fires 5 shots, all of which ignore the target’s DEF. While it does not inflict a status effect, the raw damage this quiver can do if all 5 shots land is massive, especially with the armor-piercing property. It does have shorter range, which is made even shorter by the importance of landing all the shots, so it should not be used on enemies that are hard to get close to.
A way of maximizing the effectiveness for this quiver is using a quiver that can paralyze. This will grant easier access for the player to land all the shots, unless of course, the enemy is immune. Also, be sure not to lose this quiver, as if you do, it will be hard to obtain it back as it comes from the hardest dungeon in the game.
It lacks any offensive stat boosts and has a SPD penalty, but since Archer has very high offensive stats already, the DEF boost it gives should be worth it.
|UT. Quiver of the Shadows|