Last updated: Exalt Version 1.2.0.0 (Oct 2020) |
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The Red Beehemoth is an Event Boss that assists the Killer Bee Nest.
The Realm Eye says: |
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The strongest warriors from each of the Killer Bee Queen’s three distinct races of children were chosen as protectors of the colony known as the B-Team. Knighted by the queen herself, each Beehemoth is tasked with overseeing the development and spread of nest construction by thousands of worker bees. Their greatest calling is to protect the nerve center of the colony from invaders, ensuring the queen’s safety in her own massive nest. |
HP: 20,000 (+10% [2,000 HP] per player in Realm)
DEF: 25
EXP: 20,000
Location: Killer Bee Nest setpiece
Level 20 Quest
Stasis Immune
Paralyze Immune
Levitates off ground
Counts toward God Kills
Counts towards Beast Kills
Counts towards Encounter Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
100 |
Armor Broken for 4s |
6 |
15 |
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80 |
7 |
14 |
Shots hit multiple targets Ignores defense of target |
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90 |
Confused for 1.4s |
6.5 |
16.25 |
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75 |
4 |
16 |
Shots hit multiple targets |
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150 |
Confused for ?s |
Radius: ? |
Chases players while firing 4-way small stingers and 4-directional pairs of large arrows that Armor Break. Periodically also spawns groups of Red Nest Colony Guardians, including right upon spawning. If it strays too far from the Killer Bee Nest, it will return to it before resuming its chase.
If the Red Beehemoth is brought below 25% HP, it will briefly flash red and go invulnerable before entering an enraged state, where it is permanently Armor Broken and immune to Stun. It will then chase players with increased ferocity, firing spreads of small stingers, rings of red stars, and 2-way shotguns of both large arrows and red orbs.
If the Blue/Yellow Beehemoth becomes enraged, the Red Beehemoth will become Armored and abandon it’s previous shooting pattern - firing multi-directional small stingers, rings of stars, and shotguns of large arrows. If it is brought below 25% HP in this state, instead of enraging, it will retreat to the Nest and become passive for the rest of the phase, circling it while healing for large amounts of HP.
Circles around the Nest in a random direction, firing 2-way spreads of arrows, rings of small stingers, and aimed shotguns of red stars. If it is brought below 25% HP, it will enrage similar to how it would have in the first phase of the fight.
If the other Beehemoth was enraged first, the Red Beehemoth will go invulnerable for the rest of the phase and follow them, firing multi-directional small stingers, rings of stars, and shotguns of arrows.
If the Red Beehemoth is the last one left alive, it will flash green, fly to the Killer Bee Nest, and consume it, growing in size and restoring all its HP before causing the Nest to explode into a ring of respectively-colored shots and summon a group of respectively-colored Nest Colony Guardians. It will then become immune to Stun and alternate between 3 attack patterns:
If it is brought to 25% HP in this phase, it will fly to the center of the arena and rapidly fire 4-directional bursts of large stingers, small stingers, and glaives as the destroyed Nest fires a 4-armed spiral of red orbs.
Spawned by:
Killer Bee Nest
Spawns:
Red Nest Colony Guardian
Note that the Red Beehemoth Armor, Red Beehemoth Quiver, and Sword Rune only drop when the Red Beehemoth is killed last.
During MOTMG 2020, the sprite for Red Beehemoth changed to fit the Reconstruction theme. However, unlike most reskinned event bosses, the name didn’t change.