Red Beehemoth

Last updated: Exalt Version (Oct 2020)
Red Beehemoth

The Red Beehemoth is an Event Boss that assists the Killer Bee Nest.

The Realm Eye says:
The strongest warriors from each of the Killer Bee Queen’s three distinct races of children were chosen as protectors of the colony known as the B-Team.
Knighted by the queen herself, each Beehemoth is tasked with overseeing the development and spread of nest construction by thousands of worker bees.
Their greatest calling is to protect the nerve center of the colony from invaders, ensuring the queen’s safety in her own massive nest.



HP: 20,000 (+10% [2,000 HP] per player in Realm)
DEF: 25
EXP: 20,000
Location: Killer Bee Nest setpiece

Level 20 Quest
Stasis Immune
Paralyze Immune
Levitates off ground
Counts toward God Kills
Counts towards Beast Kills
Counts towards Encounter Kills

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Condition effects
Speed (tiles/sec)
Range (tiles)
EH Red Stinger Large
Armor Broken for 4s
EH Red Stinger Small
Pierces Players and Armor
EH Red Glaive
Confused for 1.4s
EH Red Ball
Confused for 2s
Armor Broken for 1s
Pierces through Players
Red Bomb
Confused for ?s
Radius: ?


3 Bees Remaining

Chases players while firing 4-way small stingers and 4-directional pairs of large arrows that Armor Break. Periodically also spawns groups of Red Nest Colony Guardians, including right upon spawning. If it strays too far from the Killer Bee Nest, it will return to it before resuming its chase.

If the Red Beehemoth is brought below 25% HP, it will briefly flash red and go invulnerable before entering an enraged state, where it is permanently Gold Four Pointed Star Armor Broken and immune to Stun. It will then chase players with increased ferocity, firing spreads of small stingers, rings of red stars, and 2-way shotguns of both large arrows and red orbs.

If the Blue/Yellow Beehemoth becomes enraged, the Red Beehemoth will become Wooden Shield Armored and abandon it’s previous shooting pattern - firing multi-directional small stingers, rings of stars, and shotguns of large arrows. If it is brought below 25% HP in this state, instead of enraging, it will retreat to the Nest and become passive for the rest of the phase, circling it while healing for large amounts of HP.

2 Bees Remainings

Circles around the Nest in a random direction, firing 2-way spreads of arrows, rings of small stingers, and aimed shotguns of red stars. If it is brought below 25% HP, it will enrage similar to how it would have in the first phase of the fight.

If the other Beehemoth was enraged first, the Red Beehemoth will go invulnerable for the rest of the phase and follow them, firing multi-directional small stingers, rings of stars, and shotguns of arrows.

Last One Remaining

If the Red Beehemoth is the last one left alive, it will flash green, fly to the Killer Bee Nest, and consume it, growing in size and restoring all its HP before causing the Nest to explode into a ring of respectively-colored shots and summon a group of respectively-colored Nest Colony Guardians. It will then become immune to Stun and alternate between 3 attack patterns:

  • Chasing players while firing flurries of Red Balls, bursts of all its other shots, and thrown red bombs that Confuse.
  • Circling the dead Nest while firing nonstop 3-way shotguns of small stingers and spreads of large ones.
  • Sitting on the dead Nest while firing 4-directional spreads of Red Balls and spirals of arrows.

If it is brought to 25% HP in this phase, it will fly to the center of the arena and rapidly fire 4-directional bursts of large stingers, small stingers, and glaives as the destroyed Nest fires a 4-armed spiral of red orbs.


Spawned by:
Killer Bee NestKiller Bee Nest
Red Nest Colony GuardianRed Nest Colony Guardian

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Note that the Red Beehemoth Armor, Red Beehemoth Quiver, and Sword Rune only drop when the Red Beehemoth is killed last.

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During MOTMG 2020, the sprite for Red Beehemoth changed to fit the Reconstruction theme. However, unlike most reskinned event bosses, the name didn’t change.

MOTMG Red Beehemoth

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