||An undamaged version of a well known archaeological artifact, radiating a potent dark energy. This rare find is coveted by many explorers.
MP Cost: 100
Heal Range: 5 (+0.5 tiles for every 10 WIS above 50)
Stat Bonus: +50 HP, +4 DEX, +4 VIT
Defense Ignored: 55
Fame Bonus: 5%
Feed Power: 900
This skull is essentially the older Cracked Crystal Skull, except buffed for higher-level gameplay. In a similar vein to its predecessor, it deals far less damage than its alternatives but still heals for a good amount. However, its main selling point is a radius of 5, allowing players to heal off of many enemies at a time. While its healing per target is slightly lower than that of high-tiered skulls, its huge radius makes it arguably one of the best skulls in the game for group healing due to the potential HP you can heal.
Also worth noting is that this skull costs slightly less than almost all high-level skulls, making it quite efficient when considering the Mana-to-HP ratio. However, while it is easier to hit multiple enemies with this, it’s even more reliant on enemy density than most other skulls. If there are only few targets (or just one) that can bunch together, a different skull would be advised.
|UT. Sealed Crystal Skull|