Seismic Flail

Seismic Flail Siesmic Flail Head

Siesmic Flail Chain
By welding a massive weight to a chain, you can make a flail so heavy barely anyone can use it. But even if it misses, the impact alone will knock enemies flying.

Reskin(s)

Tier UT (Limited)
Effect(s) Seismic Impact: Causes an explosion dealing 330-395 damage when fired.
Armor Piercing Ignores defense of target
Cooldown: 2 seconds
XP Bonus 6%
Soulbound Soulbound
Feed Power 450
Dismantling Value 30 Rare Material / 40 Common Material

Siesmic Flail Head
Shots 1
Damage 330–395 (average: 362.5)
Projectile Speed 10 tiles/second
Lifetime 0.7 seconds
Range 3.5 tiles
Effect(s) Piercing Shots hit multiple targets
Boomerang Shots boomerang
Rate of Fire 50%

Siesmic Flail Chain
Shots 2
Damage 60–80 (average: 70)
Projectile Speed 7.5 tiles/second and 5 tiles/second
Lifetime 0.7 seconds
Range 2.625 tiles and 1.75 tiles
Effect(s) Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Boomerang Shots boomerang
Rate of Fire 50%

Loot Bag Assigned to Cyan Bag
Obtained Through Season 3 Missions

Notes
The Seismic Impact effect can also be activated through walls, like the Divinity’s beams. This effect happens at the 3.5 range, so the sweat spot where all the shots and this effect overlap is a small and quite close to the second chain max range.

The following comparisons were made considering that the three shots and Seismic Impact hit with 8/8 characters using wine cellar tops and no exaltations:

This weapon has better shot damage than the T12 Celebrant Flail, always outdamaging it. With the added effect of Seismic Impact, it has slightly better damage than the T13 Divine Flail, but with higher ATT, DEX, the presence of Red Sword Berserk and Sword Damaging the T13 gets an advantage, the reason being it has better shot damage, which benefits from the afore mentioned boosts, while the Seismic Impact does not.

This weapon outdamages the T13 Flail at any DEF with none or with only Red Sword Berserk or with only Sword Damaging, with both Red Sword Berserk and Sword Damaging it is always beaten by T13 being when used by a Warrior or a Paladin, if being used by a knight it always outdamages the T13.

Even when both buffs are applied it has a close damage curve (0 to 100DEF) with the T13: Seismic Flail does (4760 to 4395)/(3614 to 3250)/(4335 to 3921) DPS, while T13 Divine Flail does (4784 to 4419)/(3587 to 3222)/(4340 to 3926) DPS, the difference being 24/-27/5 DPS.

Conclusion
Warrior: Even if we assume Red Sword Berserk is always present this weapon can be considered a sidegrade to the T13 flail in terms of +damage/-range.

Knight: This weapon is almost always better than the T13 flail, even with exaltations and both buffs, only having a slight range decrease.

Paladin: Even if we assume Sword Damaging is always present this weapon can be considered a slight sidegrade to the T13 flail in terms of +damage/-range.