Shields (Rev. 27)

Last updated: Release 27.7.5

Shields provide extra defense for Knights and are used to deal damage and inflict the Stunned status against enemies for 3 seconds. Higher-tier shields have a wider range with multiple “shots”, which also multiplies the amount of damage possible.

Unless stated otherwise, all shields have Projectile Speed: 16, Range: 3.2, and can pierce through obstacles and enemies, not including solid walls. Enemy defense is applied to each shot.

Tier
Shield
Name
Cost
Width/Shots
Damage
(Average Total)
Stat Bonus
Fame Bonus
Feed Power
0
Wooden Shield
80 MP
1
55-90 (72.5)
+2 DEF
5
1
Iron Shield
85 MP
2
100-140 (240)
+4 DEF
10
2
Steel Shield
90 MP
3
150-190 (510)
+6 DEF
20
3
Reinforced Shield
95 MP
3
190-240 (645)
+7 DEF
1%
45
4
Golden Shield
100 MP
4
230-280 (1020)
+8 DEF
2%
90
5
Mithril Shield
100 MP
5
270-330 (1500)
+12 DEF
3%
185
6
Colossus Shield
100 MP
5
300-360 (1650)
+12 DEF, +2 VIT, +2 WIS
4%
380
Snakeskin Shield
100 MP
4
250-300 (1100)
+7 DEF, +3 SPD
175
Spiteful Scutum
90 MP
2
400-600 (1000)
Stunned for 4 seconds
Range: 3.5
Projectile Speed: 14
+2 ATT, +10 DEF, +2 SPD
6%
800
Shield of Ogmur
100 MP
5
300-400 (1750)
Does not Stun, inflicts Armor Broken for 4 secs
+60 HP, +14 DEF
6%
1000
Onyx Shield of the Mad God
100 MP
5
300-360 (1650)
+12 DEF, +2 VIT, +2 WIS
4%
380
Champion's Bastion
75 MP
5
385-455 (420)
None
4%
500

Limited Edition

UT
Resounding Shield
100 MP
5
300-360 (1650)
+12 DEF, +2 VIT, +2 WIS
4%
380
Spriteful Shield
90 MP
2
400-600 (1000)
Stunned for 4 seconds
Range: 3.5
Projectile Speed: 14
+2 ATT, +10 DEF, +2 SPD
6%
800
Shield of Flowing Clarity
80 MP
5
150-330 (1200)
Does not Stun, inflicts Slowed for 4 secs
+17 DEF
6%
900