Shields (Rev. 4)

Last updated: Release 11.1

Shields provide extra defense for Knights and are used to deal damage and inflict the Stunned status against enemies for 3 seconds. Higher-tier shields have a wider range with multiple “shots”, which also multiplies the amount of damage possible.

All shields have Projectile Speed: 16, Range: 3.2, and can pierce through obstacles and enemies, not including solid walls. Enemy defense is applied to each shot.

Tier
Shield
Name
Cost
Width/Shots
Damage
Stat Bonus
Fame Bonus
Feed Power
S
Wooden Shield
80 MP
1
55-90 (72.5)
+2 DEF
5
1
Iron Shield
85 MP
2
100-140 (240)
+4 DEF
10
2
Steel Shield
90 MP
3
150-190 (510)
+6 DEF
20
3
Reinforced Shield
95 MP
3
190-240 (645)
+7 DEF
1%
45
4
Golden Shield
100 MP
4
230-280 (1020)
+8 DEF
2%
90
5
Mithril Shield
100 MP
5
270-330 (1500)
+12 DEF
3%
185
6
Colossus Shield
100 MP
5
300-360 (1650)
+12 DEF
+2 VIT
+2 WIS
4%
380
6
Onyx Shield of the Mad God
100 MP
5
300-360 (1650)
+12 DEF
+2 VIT
+2 WIS
4%
380
Snake Skin Shield
100 MP
4
250-300 (1100)
+7 DEF +3 SPD
175
Shield of Ogmur
100 MP
5
300-400 (1750) Armor Broken for 4 secs.
+60 HP +14 DEF
6%
1000