Last updated: Release 11.1 |
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Shields provide extra defense for Knights and are used to deal damage and inflict the Stunned status against enemies for 3 seconds. Higher-tier shields have a wider range with multiple “shots”, which also multiplies the amount of damage possible.
All shields have Projectile Speed: 16, Range: 3.2, and can pierce through obstacles and enemies, not including solid walls. Enemy defense is applied to each shot.
Tier |
Shield |
Name |
Cost |
Width/Shots |
Damage |
Stat Bonus |
Fame Bonus |
Feed Power |
---|---|---|---|---|---|---|---|---|
S |
80 MP |
1 |
55-90 (72.5) |
+2 DEF |
5 |
|||
1 |
85 MP |
2 |
100-140 (240) |
+4 DEF |
10 |
|||
2 |
90 MP |
3 |
150-190 (510) |
+6 DEF |
20 |
|||
3 |
95 MP |
3 |
190-240 (645) |
+7 DEF |
1% |
45 |
||
4 |
100 MP |
4 |
230-280 (1020) |
+8 DEF |
2% |
90 |
||
5 |
100 MP |
5 |
270-330 (1500) |
+12 DEF |
3% |
185 |
||
6 |
100 MP |
5 |
300-360 (1650) |
+12 DEF +2 VIT +2 WIS |
4% |
380 |
||
6 |
100 MP |
5 |
300-360 (1650) |
+12 DEF +2 VIT +2 WIS |
4% |
380 |
||
100 MP |
4 |
250-300 (1100) |
+7 DEF
+3 SPD |
175 |
||||
100 MP |
5 |
300-400 (1750)
Armor Broken for 4 secs. |
+60 HP
+14 DEF
|
6% |
1000 |