Skulls (Rev. 13)

Last updated: Release 27.7.5

Skulls give Necromancers the ability to convert damage dealt to enemies into health for himself and nearby allies. The radius for this ability applies to both the damaging effect and healing effect.

Skulls do not ignore defense and the amount restored is full for each person within range, but you cannot heal more health than the enemy has. Example: Using a 100 damage skull on 4 Ent Gods with 30 DEF and at least 100 HP remaining will restore 280 HP to each person around you.

Tier
Skull
Name
Cost
Radius
Damage
Stat Bonus
Defense Ignored
Fame Bonus
Feed Power
0
Necrotic Skull
40 MP
2.5
35
5
1
Breathtaker Skull
50 MP
2.75
55
+5 HP
5
10
2
Heartstealer Skull
70 MP
3
80
+15 HP
10
20
3
Soul Siphon Skull
85 MP
3.25
110
+30 HP
15
1%
45
4
Essence Trap Skull
100 MP
3.5
140
+45 HP
25
2%
90
5
Lifedrinker Skull
115 MP
3.75
170
+60 HP
35
3%
185
6
Bloodsucker Skull
115 MP
3.75
180
+70 HP
+2 VIT
+2 WIS
40
4%
380
90 MP
4.25
90
+50 HP
20
2%
270
110 MP
3
160
+40 HP
-3 SPD
+4 ATT
30
4%
800
110 MP
1.75
280
+40 HP
+3 DEF
+3 DEX
60
6%
1000