Last updated: Release 27.7.5 |
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Skulls give Necromancers the ability to instantly deal AoE damage to enemies and instantly heal off enemies for himself and nearby allies.
As of patch X.16.0, the heal is seperate from damage but now skulls scale with wisdom. Past 50 wisdom, skulls will recieve bonuses, such as increased damage and healing range. Skulls higher than Tier 1 also ignore a certain amount of defense.
The total amount of healing from Skulls is restored full for each person within range, but you cannot heal more health than the enemy has. Example: Using the Esben skull on 4 Ent Gods with 30 DEF and at least 100 HP remaining will restore 360 HP to each person around you.
Tier |
Skull |
Name |
Cost |
Radius |
Base Damage |
Heal |
Stat Bonus |
Defense Ignored |
Fame Bonus |
Feed Power |
|
---|---|---|---|---|---|---|---|---|---|---|---|
0 |
40 MP |
2.5 |
35 |
5 |
|||||||
1 |
50 MP |
2.75 |
55 |
+5 HP |
5 |
10 |
|||||
2 |
70 MP |
3 |
80 |
+15 HP |
10 |
20 |
|||||
3 |
85 MP |
3.25 |
110 |
+30 HP |
15 |
1% |
45 |
||||
4 |
100 MP |
3.5 |
140 |
+45 HP |
25 |
2% |
90 |
||||
5 |
115 MP |
3.75 |
170 |
+60 HP |
35 |
3% |
185 |
||||
6 |
115 MP |
3.75 |
180 |
110 |
+70 HP +2 VIT +2 WIS |
40 |
4% |
380 |
|||
90 MP |
4.25 |
90 |
+50 HP |
20 |
2% |
270 |
|||||
110 MP |
3 |
160 |
90 |
+40 HP -3 SPD +4 ATT |
30 |
4% |
800 |
||||
110 MP |
1.75 |
280 |
+40 HP +3 DEF +3 DEX |
60 |
6% |
1,000 |
|||||
100 MP |
2.25 |
100 Curse for 4s |
+66 HP +6 VIT |
40 |
6% |
1,300 |